Arrow (Incendiary)
Quantity: 20
Cost: 10 gp
Weight: 3 lbs.
Damage: — (small), — (medium)
Critical: —
Range: —
Type: Piercing
Category: Ammunition
Proficiency: —
Weapon Groups —
Special: —
A metal cage behind this arrow’s point contains flammable material. You take a –1 penalty on attack rolls when firing incendiary arrows. You can light up to six incendiary arrows as a Full-Round Action (a Standard Action if you use a tindertwig) that provokes attacks of opportunity. Once lit, the arrow burns for 2 rounds. A lit incendiary arrow deals an additional 1 point of fire damage. On a critical hit, the target must succeed at a DC 15 Reflex Save or catch fire. Incendiary bolts exist for crossbows.
Cost: 10 gp
Weight: 3 lbs.
Damage: — (small), — (medium)
Critical: —
Range: —
Type: Piercing
Category: Ammunition
Proficiency: —
Weapon Groups —
Special: —
A metal cage behind this arrow’s point contains flammable material. You take a –1 penalty on attack rolls when firing incendiary arrows. You can light up to six incendiary arrows as a Full-Round Action (a Standard Action if you use a tindertwig) that provokes attacks of opportunity. Once lit, the arrow burns for 2 rounds. A lit incendiary arrow deals an additional 1 point of fire damage. On a critical hit, the target must succeed at a DC 15 Reflex Save or catch fire. Incendiary bolts exist for crossbows.
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