Asp
This long, muscular snake rears up and shows its hood and fangs when threatened.
Asp (CR 2)
Medium AnimalAlignment: Neutral
Initiative: +6
Senses: Low-Light Vision, Scent; Perception +10
Speed: 20 feet, Climb 20 feet, Swim 20 feet
Space: 5 feet
Defense
Armor Class: 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)Hit Points: 19 (3d8+6)
Saving Throws: Fort +5, Ref +5, Will +3
Offense
Melee: bite +4 (1d4 plus poison)Reach: 5 feet
Special Attacks: poison
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 1 (-5) | 15 (+2) | 2 (-4) |
CMB +2
CMD 14 (can't be tripped)
Feats: Improved Initiative, Skill Focus (Stealth), Weapon Finesse
Skills: Acrobatics +10, Climb +10, Perception +10, Stealth +14, Swim +10
- Racial Modifiers: +8 Acrobatics, +4 Perception, +4 Stealth; modifies Climb and Swim with Dexterity
Special Abilities
Poison (Ex)
- Delivery: Bite-injury
- Fortitude Save: 15
- Frequency: 1/round for 6 rounds
- Track: Moderate Constitution
- Saves: 2 consecutive saves
The save DC includes a +2 racial bonus..
Ecology
Environment: Warm DesertsOrganization: solitary, pair, or nest (3-8)
Treasure: none
An asp is a type of cobra native to Osirion and northern Garund.
It ranges from 4 to 6 feet in length and has brownish scales with dark mottling.
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