Asp

This long, muscular snake rears up and shows its hood and fangs when threatened.
 

Asp (CR 2)

Medium Animal
Alignment: Neutral
Initiative: +6
Senses: Low-Light Vision, Scent; Perception +10
  Speed: 20 feet, Climb 20 feet, Swim 20 feet
Space: 5 feet
 

Defense

Armor Class: 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
Hit Points: 19 (3d8+6)
Saving Throws: Fort +5, Ref +5, Will +3
 

Offense

Melee: bite +4 (1d4 plus poison)
Reach: 5 feet
  Special Attacks: poison
 

Statistics

StrDexConIntWisCha
10 (+0) 15 (+2) 14 (+2) 1 (-5) 15 (+2) 2 (-4)
Base Attack Bonus: +2
CMB +2
CMD 14 (can't be tripped)
  Feats: Improved Initiative, Skill Focus (Stealth), Weapon Finesse
  Skills: Acrobatics +10, Climb +10, Perception +10, Stealth +14, Swim +10 Languages:
 

Special Abilities

Poison (Ex)

Bite-injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d2 Con; cure 2 consecutive saves. The save DC includes a +2 racial bonus.
 

Ecology

Environment: Warm Deserts
Organization: solitary, pair, or nest (3-8)
Treasure: none

  An asp is a type of cobra native to Osirion and northern Garund.
  It ranges from 4 to 6 feet in length and has brownish scales with dark mottling.

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