Asp Mummy

This humanoid is wrapped in loose-fitting and dirty bandages. Clutched in each powerful fist and wrapped around the creature's arms is a long black snake. Several more snakes slither in and out of its bandages and across the creature's body.
 

Asp Mummy (CR 8)

Medium Undead
Alignment: Lawful Evil
Initiative: +0
Senses: Darkvision 60 feet; Perception +21
Aura: despair (30 feet, paralyzed for 1d4 rounds; DC 18 Will negates)
  Speed: 30 feet
Space: 5 feet
 

Defense

Armor Class: 22, touch 10, flat-footed 22 (+12 natural)
Hit Points: 85 (10d8+40)
Saving Throws: Fort +6, Ref +3, Will +11
Damage Reduction: 5/-
Immunity: undead traits
Weaknesses: vulnerability to fire
 

Offense

Melee: slam +16 (2d6+8 plus mummy rot), snakes +10 (1d6+8 plus poison)
Reach: 5 feet
  Special Attacks: asp storm, writhing snakes
 

Statistics

StrDexConIntWisCha
26 (+8) 10 (+0) - 8 (-1) 15 (+2) 17 (+3)
Base Attack Bonus: +7
CMB +15
CMD 25
  Feats: Iron Will, Skill Focus (Perception), Toughness, Weapon Focus (slam)
  Skills: Intimidate +16, Perception +21, Stealth +17 Languages: Common
 

Special Abilities

Asp Storm (Su)

Once per day, as a standard action, an asp mummy can call down a deluge of poisonous asps. The rain of asps functions as a venomous snake swarm (see below).

Despair (Su)

All creatures within a 30-foot radius that see an asp mummy must make a DC 18 Will save or be paralyzed by fear for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by the same asp mummy's despair ability for one day. This is a paralysis and a mind-affecting fear affect. The save DC is Charisma-based.

Mummy Rot (Su)

Curse and disease-slam; save DC 18 Fort; onset 1 minute; frequency 1/day; effect 1d6 Con and 1d6 Cha; cure -. Mummy rot is both a curse and disease and can only be cured if the curse is first removed, at which point the disease can be magically removed. Even after the curse element of mummy rot is lifted, a creature suffering from it cannot recover naturally over time. Anyone casting a conjuration (healing) spell on the afflicted creature must succeed on a DC 20 caster level check, or the spell is wasted and the healing has no effect. Anyone who dies from mummy rot turns to dust and cannot be raised without a resurrection or greater magic. The save DC is Charisma-based.

Poison (Ex)

Snake Bite-injury; save DC 20 Fort; frequency 1/round for 6 rounds; effect 1d3 Con damage; cure 2 consecutive saves. The save DC is Charisma-based and includes a +2 racial bonus.

Writhing Snakes (Ex)

When a creature adjacent to an asp mummy makes a melee attack against it, that creature must succeed on a DC 18 Reflex save or be subjected to the asp mummy's poison as the many snakes slithering in and out of the its bandages spring and bite. The save DC is Charisma-based.
 

Ecology

Environment: Any
Organization: solitary, pair, or court (3-6)
Treasure: standard

  Similar in many respects to standard mummies, asp mummies are created to guard tombs of regal kings and nobles. Some believe these creatures even have a spark of the divine mixed in with their creation and are appointed by the gods themselves to watch over their favored followers. Asp mummies are known to be favored as guardians among the followers of Set.
  The creation of an asp mummy follows the same procedure as a standard mummy, save that many small asps are placed into the hollowed corpse along with the herbs and flowers.

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