Athach

This giant's maw contains a pair of dripping tusks, but it is its gangly third arm that makes its appearance truly bizarre.
 

Athach (CR 12)

Huge Humanoid (Giant)
Alignment: Chaotic Evil
Initiative: +1
Senses: Darkvision 60 feet, Low-Light Vision; Perception +12
  Speed: 50 feet
Space: 15 feet
 

Defense

Armor Class: 26, touch 9, flat-footed 25 (+2 armor, +1 Dex, +15 natural, -2 size)
Hit Points: 161 (14d8+98)
Saving Throws: Fort +16, Ref +5, Will +7
Energy Resistance: cold 10
 

Offense

Melee: 2 slams +19 (1d8+11), bite +19 (2d6+11 plus poison) or heavy mace +19/+14 (3d6+11), bite +17 (2d6+5 plus poison)
Reach: 15 feet
Ranged: rock +10/+5 (2d6+16)
  Special Attacks: Rock Throwing (140 ft.), swift claw
 

Statistics

StrDexConIntWisCha
32 (+11) 13 (+1) 25 (+7) 7 (-2) 12 (+1) 6 (-2)
Base Attack Bonus: +10
CMB +23
CMD 34
  Feats: Cleave, Improved Iron Will, Iron Will, Lunge, Multiattack, Vital Strike
  Skills: Acrobatics +1 (+9 jump), Climb +20, Perception +12, Stealth -7
  Languages: Giant
 

Special Abilities

Poison (Ex)

Bite-injury; save Fort DC 24; frequency 1/round for 6 rounds; effect 1d4 Str; cure 2 consecutive saves.

Swift Claw (Ex)

An athach can attack with its claw as a swift action, even when the creature's movement would normally restrict it to one attack. This attack is made at a +19 bonus and deals 1d10+11 points of damage, regardless of what other attacks are made on the athach's turn.
 

Ecology

Environment: Cold or Temperate Hills
Organization: solitary, gang (2-4), or tribe (7-12)
Treasure: standard (leather armor, heavy shield, heavy mace, other treasure)

  An athach is a twisted kind of giant, cruel and thuggish. It lives to bring misery, ruin, and terror to weaker creatures. An individual may be nearly any human color, though its arms are often a darker color or even grayish. Its upper fangs are long, extending from its mouth like those of a ferocious beast, and it constantly drools a weakness-inducing poison.
  Athachs thrive upon the fear of their victims, preferring to play with their prey for some time before indulging their vile and murderous natures. Tales tell of how athachs cut down orchards and ruin crops by night, leaving the ruins to be discovered by innocent villagers at the dawning of the following day. Further tales tell of how athachs desecrate graveyards by exhuming graves and scattering the bones of the dead about. The motivation behind these games seems to be sheer entertainment- some athachs are unusually creative in their antics, displaying ingenuity beyond their normal capacity, as if an athach in the throes of desecration and cruelty were prone to some form of divine inspiration.
  An athach is 18 feet tall and weighs 5,000 pounds. Athachs dislike other giants (and other monsters of their size) and either attack or flee from them, depending on whether the odds are in their favor. A group of athachs is usually a family unit, with gangs typically consisting of a group of siblings and full tribes consisting of parents and young.