Aurochs

This large, horned bull has a dirty black hide and an aggressive temper. Its horns are wide and sharp.
 

Aurochs (CR 2)

Large Animal
Alignment: Neutral
Initiative: +0
Senses: Low-Light Vision, Scent; Perception +9
  Speed: 40 feet
Space: 10 feet
 

Defense

Armor Class: 13, touch 9, flat-footed 13 (+4 natural, -1 size)
Hit Points: 22 (3d8+9)
Saving Throws: Fort +6, Ref +3, Will +1
 

Offense

Melee: gore +7 (1d8+9)
Reach: 5 feet
  Special Attacks: stampede, Trample (2d6+9, DC 17)
 

Statistics

StrDexConIntWisCha
23 (+6) 10 (+0) 17 (+3) 2 (-4) 11 (+0) 4 (-3)
Base Attack Bonus: +2
CMB +9
CMD 19 (23 vs. Trip)
  Feats: Endurance, Skill Focus (Perception)
  Skills: Perception +9
  Languages:
 

Special Abilities

Stampede (Ex)

A stampede occurs if three or more creatures with stampede make a trample attack while remaining adjacent to each other. While stampeding, the creatures can trample foes of their size or smaller, and the trample's save DC increases by +2.
 

Ecology

Environment: Temperate Plains
Organization: solitary, pair, or herd (3-30)
Treasure: none

  Aurochs (both singular and plural) are large herd animals similar to domesticated cattle.
  Aurochs Companions Starting Statistics: Size Medium; Speed 40 ft.; AC +1 natural armor, Attack gore (1d6 Ability Scores Str 14, Dex 12, Con 12, Int 2, Wis 11, Cha 4; Special Qualities low-light vision, scent.
  7th-Level Adv.: Size Large; AC +3 natural armor; Attack gore (1d8 Ability Scores Str +8, Dex -2, Con +4; Special Qualities stampede, trample.