Baboon

A hairy, stout animal with opposable thumbs, this creature has a pronounced muzzle and bright red buttocks.
 

Baboon (CR 1/2)

Small Animal
Alignment: Neutral
Initiative: +2
Senses: Low-Light Vision; Perception +1
  Speed: 30 feet
Space: 5 feet
 

Defense

Armor Class: 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
Hit Points: 5 (1d8+1)
Saving Throws: Fort +3, Ref +4, Will +1
 

Offense

Melee: bite +3 (1d4+1)
Reach: 5 feet
 

Statistics

StrDexConIntWisCha
12 (+1) 15 (+2) 12 (+1) 2 (-4) 12 (+1) 5 (-3)
Base Attack Bonus: +0
CMB +0
CMD 12
  Feats: Weapon Finesse
  Skills: Acrobatics +10, Climb +5 Languages:
 

Special Abilities

NONE
 

Ecology

Environment: Warm Forests or Plains
Organization: solitary, pair, or mission (3-6)
Treasure: none

  Baboons are known for their aggressive nature and distinctive build, including a canine-like maw filled with sharp teeth, strong jaw muscles, a short tail, and prominent calluses on their brightly colored and protruding buttocks. Though they are primarily vegetarians, baboons are known to eat fish, insects, shellfish, and other small creatures.
  Ferociously territorial, baboons are quick to rise and defend their homes from any sort of intruders. A baboon is 3 feet tall and weighs 70 pounds.
  Baboon Companions Starting Statistics: Size: Small; Speed: 30 ft.; Attack bite (1d4 Ability Scores: Str 12, Dex 15, Con 12, Int 2, Wis 12, Cha 5; Special Qualities: low-light vision.
  4th-Level Advancement: Ability Scores Str +2, Con +2.