Baluchitherium

This towering armored herbivore resembles a hornless rhinoceros, but with longer legs and a longer neck.
 

Baluchitherium (CR 8)

Huge Animal
Alignment: Neutral
Initiative: +0
Senses: Low-Light Vision, Scent; Perception +16
  Speed: 40 feet
Space: 15 feet
 

Defense

Armor Class: 22, touch 8, flat-footed 22 (+14 natural, -2 size)
Hit Points: 114 (12d8+60)
Saving Throws: Fort +15, Ref +8, Will +7
 

Offense

Melee: 2 hooves +16 (2d8+9)
Reach: 10 feet
  Special Attacks: Trample (2d8+13, DC 25)
 

Statistics

StrDexConIntWisCha
29 (+9) 10 (+0) 21 (+5) 2 (-4) 13 (+1) 6 (-2)
Base Attack Bonus: +9
CMB +20 (+22 Bull Rush)
CMD 30 (32 vs. Bull Rush, 34 vs. Trip)
  Feats: Awesome Blow, Great Fortitude, Powerful Maneuvers, Iron Will, Skill Focus (Perception)
  Skills: Perception +16, Swim +15
  Languages:
 

Special Abilities

NONE
 

Ecology

Environment: Warm Forests
Organization: solitary, pair, or herd (3-8)
Treasure: none

  The immense baluchitherium stands nearly 18 feet high at the shoulder, measures 30 feet from end to end, and weighs 40,000 pounds. Despite its size, it lives a peaceful life pulling leaves from the tops of trees unless startled into action. When panicked, a baluchitherium tramples any obstacle in its path. If confronted, it smashes its tormentors with its elephantine feet.
  A properly trained baluchitherium makes a capable mount for ettins, ogres, smaller giants, or other Large humanoids, and is one of the few mammals other than an elephant able to fill that role. Its relatively ponderous pace limits its usefulness to some extent, but its strength often more than makes up for this shortcoming.
  Baluchitherium Companions
  Starting Statistics: Size Medium; AC +4 natural armor; Speed 40 ft.; Attack 2 hooves (1d4 Ability Scores Str 14, Dex 14, Con 15, Int 2, Wis 13, Cha 6; Special Qualities low-light vision, scent.
  7th-Level Advancement: Size Large; AC +3 natural armor; Attack 2 hooves (1d6 Ability Scores Str +8, Dex -2, Con +4; Special Qualities trample.