Baric

This creature appears as a 6-legged rat with black fur and yellow eyes. It has a long duck-like bill lined with rows of needle-sharp teeth.
 

Baric (CR 1)

Small Magical Beast
Alignment: Neutral
Initiative: +1
Senses: Darkvision 60 feet, Low-Light Vision, Scent; Perception +6
  Speed: 40 feet
Space: 5 feet
 

Defense

Armor Class: 13, touch 12, flat-footed 12 (+1Dex, +1 natural, +1 size)
Hit Points: 14 (2d10 +3)
Saving Throws: Fort +3, Ref +4, Will +1
 

Offense

Melee: bite +3 (1d6) and 2 claws +3 (1d3)
Reach: 5 feet
 

Statistics

StrDexConIntWisCha
11 (+0) 13 (+1) 11 (+0) 2 (-4) 12 (+1) 10 (+0)
Base Attack Bonus: +2
CMB +1
CMD 12 (20 vs. Trip)
  Feats: Toughness
  Skills: Perception +6, Stealth +5
  Languages:
 

Special Abilities

NONE
 

Ecology

Environment: Underground
Organization: solitary or pack (2-8)
Treasure: none

  Barics are strange rat-like creatures that hunt in packs. The average baric is 3 feet long and weighs 50 pounds, though they can grow to a length of 7 feet and weigh about 150 pounds. Some races keep barics as pets, though more often than not, these unpredictable monsters turn on their masters within a short time of entering captivity.
  Barics hunt in small packs. When prey is encountered, they slowly circle it, moving in to attack with claws and bites. If more than half the pack is slain, the remaining barics usually flee, unless they are very hungry, in which case they all fight to the death.
  Credit The Baric originally appeared in the module B3 Palace of the Silver Princess (© TSR/Wizards of the Coast, 1981) and is used by permission.
  Copyright Notice Author Scott Greene, based on original material by Jean Wells.

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