Bat Swarm

Hundreds of high-pitched squeaks fill the air as a mass of small, carnivorous bats surges forth, all of them hungry for blood.
 

Bat Swarm (CR 2)

Diminutive Animal (Swarm)
Alignment: Neutral
Initiative: +2
Senses: Blindsense 20 feet, Low-Light Vision; Perception +15
  Speed: 5 feet, Fly 40 feet (good)
Space: 10 feet
 

Defense

Armor Class: 16, touch 16, flat-footed 14 (+2 Dex, +4 size)
Hit Points: 13 (3d8)
Saving Throws: Fort +3, Ref +7, Will +3
swarm traits
Immunity: weapon damage
 

Offense

Melee: swarm (1d6)
Reach: 0 feet
  Special Attacks: Distraction (DC 11), wounding
 

Statistics

StrDexConIntWisCha
3 (-4) 15 (+2) 11 (+0) 2 (-4) 14 (+2) 4 (-3)
Base Attack Bonus: +2
CMB -
CMD -
  Feats: Lightning Reflexes, Skill Focus (Perception)
  Skills: Fly +12, Perception +15
  • Racial Modifiers: +4 Perception when using blindsense
Languages:
  Special Qualities: swarm traits

 

Special Abilities

Wounding (Ex)

Any living creature damaged by a bat swarm continues to bleed, losing 1 hit point per round thereafter. Multiple wounds do not result in cumulative bleeding loss. The bleeding can be stopped by a DC 10 Heal check or the application of a cure spell or some other healing magic.
 

Ecology

Environment: Any Temperate or Warm
Organization: solitary, pair, flight (3-6 swarms), or colony (11-20 swarms)
Treasure: none

  Bat swarms dwell in large caves, ruins, or even city sewers-anywhere they can find darkness to hide in during the day and a supply of food to feast upon at night. They are only encountered outside in a group at dawn or dusk, or when they have been startled and forced to flee their lairs.

Contents


Powered by World Anvil