Bat Swarm
Hundreds of high-pitched squeaks fill the air as a mass of small, carnivorous bats surges forth, all of them hungry for blood.
Bat Swarm (CR 2)
Diminutive Animal (Swarm)Alignment: Neutral
Initiative: +2
Senses: Blindsense 20 feet, Low-Light Vision; Perception +15
Speed: 5 feet, Fly 40 feet (good)
Space: 10 feet
Defense
Armor Class: 16, touch 16, flat-footed 14 (+2 Dex, +4 size)Hit Points: 13 (3d8)
Saving Throws: Fort +3, Ref +7, Will +3
swarm traits
Immunity: weapon damage
Offense
Melee: swarm (1d6)Reach: 0 feet
Special Attacks: Distraction (DC 11), wounding
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
3 (-4) | 15 (+2) | 11 (+0) | 2 (-4) | 14 (+2) | 4 (-3) |
CMB -
CMD -
Feats: Lightning Reflexes, Skill Focus (Perception)
Skills: Fly +12, Perception +15
- Racial Modifiers: +4 Perception when using blindsense
Special Qualities: swarm traits
Special Abilities
Wounding (Ex)
Any living creature damaged by a bat swarm continues to bleed, losing 1 hit point per round thereafter. Multiple wounds do not result in cumulative bleeding loss. The bleeding can be stopped by a DC 10 Heal check or the application of a cure spell or some other healing magic.Ecology
Environment: Any Temperate or WarmOrganization: solitary, pair, flight (3-6 swarms), or colony (11-20 swarms)
Treasure: none
Bat swarms dwell in large caves, ruins, or even city sewers-anywhere they can find darkness to hide in during the day and a supply of food to feast upon at night. They are only encountered outside in a group at dawn or dusk, or when they have been startled and forced to flee their lairs.