Bat, Dire
This giant, furry bat is nearly the size of an ox, with dark leathery wings that open wider than two men with arms outstretched.
Bat, Dire (CR 2)
Large AnimalAlignment: Neutral
Initiative: +2
Senses: Blindsense 40 feet; Perception +12
Speed: 20 feet, Fly 40 feet (good)
Space: 10 feet
Defense
Armor Class: 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, -1 size)Hit Points: 22 (4d8+4)
Saving Throws: Fort +5, Ref +6, Will +3
Offense
Melee: bite +5 (1d8+4)Reach: 5 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 2 (-4) | 14 (+2) | 6 (-2) |
CMB +7
CMD 19
Feats: Alertness, Stealthy
Skills: Fly +9, Perception +12, Stealth +4
- Racial Modifiers: +4 Perception when using blindsense
Special Abilities
NONEEcology
Environment: Any Temperate or TropicalOrganization: solitary, pair, or colony (3-8)
Treasure: incidental
The dire bat is usually found lairing in desolate areas, resting in caves or other secluded areas during the day and taking to the skies in search of prey at night. This immense creature has an average wingspan of 15 feet and weighs roughly 200 pounds. The dire bat generally doesn't shelter in groups larger than eight, often living a solitary life. A dire bat prefers feeding on livestock and herd animals.
Dire Bat Animal Companion Starting Statistics: Size Medium; Speed 20 ft., fly 40 ft. (good AC +0 natural armor; Attack bite (1d6 Ability Scores Str 9, Dex 17, Con 9, Int 2, Wis 14, Cha 6; Special Qualities blindsense 40 ft.
7th-Level Advancement: Size Large; AC +3 natural armor; Attack bite (1d8 Ability Scores Str +8, Dex -2, Con +4.