Bear, Dire
Spittle drips from this feral bear's roaring maw, and its matted fur is broken in places by wicked, bony growths.
Bear, Dire (CR 7)
Large AnimalAlignment: Neutral
Initiative: +5
Senses: Low-Light Vision, Scent; Perception +12
Speed: 40 feet
Space: 10 feet
Defense
Armor Class: 18, touch 10, flat-footed 17 (+1 Dex, +8 natural, -1 size)Hit Points: 95 (10d8+50)
Saving Throws: Fort +12, Ref +8, Will +4
Offense
Melee: 2 claws +13 (1d6+7 plus Grab), bite +13 (1d8+7)Reach: 5 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
25 (+7) | 13 (+1) | 21 (+5) | 2 (-4) | 12 (+1) | 10 (+0) |
CMB +15 (+19 Grapple)
CMD 26 (30 vs. Trip)
Feats: Endurance, Improved Initiative, Iron Will, Run, Skill Focus (Perception)
Skills: Perception +12, Swim +19
- Racial Modifiers: +4 Swim
Special Abilities
NONEEcology
Environment: Cold ForestsOrganization: solitary or pair
Treasure: incidental
Larger, more aggressive, and far more deadly than its lesser cousins, the dire bear (known to barbarian tribes variously as the cave bear or the short-faced bear) is a primeval menace indeed. This behemoth avoids more civilized reaches of the world, preferring to dwell in remote wilderness locations. A dire bear is a rare and terrifying sight- especially to those not used to normal bears.
Unlike most bears, a dire bear is short-tempered and swift to anger when confronted with intruders in its territory. Like a grizzly, a dire bear attempts to subdue or kill with its claws. However, a dire bear is far more likely (and willing) to begin biting a grabbed foe.