Beast Shape IV
Transmutation (Polymorph)
Level: Alchemist 6, Magus 6, Sorcerer/Wizard 6
Components: V, S, M (a piece of the creature whose form you plan to assume)
Casting Time: 1 Standard Action
Range: personal
Target: you
Duration: 1 min./level (D)
Saving Throw: -
Spell Resistance: -
When you cast this spell, you can assume the form of any Dimunitive, Tiny, Small, Medium, Large, or Huge creature of the animal type, or any tiny, small, medium, or large creature of the magical beast type. This spell functions like a Polymorph spell, except as noted below.
If the form you assume has any of the following abilities, you gain the listed ability: Burrow 60 feet, Climb 90 feet, Fly 120 feet (good maneuverability), Swim 120 feet, Blindsense 60 feet, Darkvision 90 feet, Low-Light Vision, Scent, Tremorsense 60 feet, Breath Weapon, Constrict, Ferocity, Grab, Jet, Poison, Pounce, Rake, Rend, roar, spikes, Trample, Trip, and Web. If the animal's ability is greater than or less than the value shown here, you take the lesser of the two values.
Diminutive animal: If the form you take is that of a Diminutive animal, you gain a +6 Size Modifier to your Dexterity, a -4 penalty to your Strength, and a +1 Natural Armor Bonuss.
Tiny animal: If the form you take is that of a Tiny animal, you gain a +4 Size Modifier to your Dexterity, a -2 penalty to your Strength, and a +1 Natural Armor Bonus.
Small animal: If the form you take is that of a Small animal, you gain a +2 Size Modifier to your Dexterity and a +1 Natural Armor Bonus.
Medium animal: If the form you take is that of a Medium animal, you gain a +2 Size Modifier to your Strength and a +2 Natural Armor Bonus.
Large animal: If the form you take is that of a Large animal, you gain a +4 Size Modifier to your Strength, a -2 penalty to your Dexterity, and a +4 Natural Armor Bonus.
Huge animal: If the form you take is that of a Huge animal, you gain a +6 Size Modifier to your Strength, a -4 penalty to your Dexterity, and a +6 Natural Armor Bonus.
Tiny magical beast: If the form you take is that of a Tiny magical beast, you gain a -2 penalty to your Strength, a +8 Size Modifier to your Dexterity, and a +3 Natural Armor Bonuss.
Small magical beast: If the form you take is that of a Small magical beast, you gain a +4 Size Modifier to your Dexterity, and a +2 Natural Armor Bonus.
Medium magical beast: If the form you take is that of a Medium magical beast, you gain a +4 Size Modifier to your Strength, and a +4 Natural Armor Bonus.
Large magical beast: If the form you take is that of a Large magical beast, you gain a +6 Size Modifier to your Strength, a -2 penalty on your Dexterity, a +2 Size Modifier to your Constitution, and a +6 Natural Armor Bonus.
Level: Alchemist 6, Magus 6, Sorcerer/Wizard 6
Components: V, S, M (a piece of the creature whose form you plan to assume)
Casting Time: 1 Standard Action
Range: personal
Target: you
Duration: 1 min./level (D)
Saving Throw: -
Spell Resistance: -
When you cast this spell, you can assume the form of any Dimunitive, Tiny, Small, Medium, Large, or Huge creature of the animal type, or any tiny, small, medium, or large creature of the magical beast type. This spell functions like a Polymorph spell, except as noted below.
If the form you assume has any of the following abilities, you gain the listed ability: Burrow 60 feet, Climb 90 feet, Fly 120 feet (good maneuverability), Swim 120 feet, Blindsense 60 feet, Darkvision 90 feet, Low-Light Vision, Scent, Tremorsense 60 feet, Breath Weapon, Constrict, Ferocity, Grab, Jet, Poison, Pounce, Rake, Rend, roar, spikes, Trample, Trip, and Web. If the animal's ability is greater than or less than the value shown here, you take the lesser of the two values.
Diminutive animal: If the form you take is that of a Diminutive animal, you gain a +6 Size Modifier to your Dexterity, a -4 penalty to your Strength, and a +1 Natural Armor Bonuss.
Tiny animal: If the form you take is that of a Tiny animal, you gain a +4 Size Modifier to your Dexterity, a -2 penalty to your Strength, and a +1 Natural Armor Bonus.
Small animal: If the form you take is that of a Small animal, you gain a +2 Size Modifier to your Dexterity and a +1 Natural Armor Bonus.
Medium animal: If the form you take is that of a Medium animal, you gain a +2 Size Modifier to your Strength and a +2 Natural Armor Bonus.
Large animal: If the form you take is that of a Large animal, you gain a +4 Size Modifier to your Strength, a -2 penalty to your Dexterity, and a +4 Natural Armor Bonus.
Huge animal: If the form you take is that of a Huge animal, you gain a +6 Size Modifier to your Strength, a -4 penalty to your Dexterity, and a +6 Natural Armor Bonus.
Tiny magical beast: If the form you take is that of a Tiny magical beast, you gain a -2 penalty to your Strength, a +8 Size Modifier to your Dexterity, and a +3 Natural Armor Bonuss.
Small magical beast: If the form you take is that of a Small magical beast, you gain a +4 Size Modifier to your Dexterity, and a +2 Natural Armor Bonus.
Medium magical beast: If the form you take is that of a Medium magical beast, you gain a +4 Size Modifier to your Strength, and a +4 Natural Armor Bonus.
Large magical beast: If the form you take is that of a Large magical beast, you gain a +6 Size Modifier to your Strength, a -2 penalty on your Dexterity, a +2 Size Modifier to your Constitution, and a +6 Natural Armor Bonus.
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