Bee-Man Of Bellis
This shabby-cloaked figure is surrounded by hundreds of bees.
Bee-Man Of Bellis (CR 9)
Medium AberrationAlignment: Neutral Evil
Initiative: +6
Senses: Darkvision 60 feet, Scent; Perception +18
Speed: 30 feet, Fly 60 feet (good)
Space: 5 feet
Defense
Armor Class: 23, touch 17, flat-footed 16 (+6 Dex, +1 dodge, +6 natural)Hit Points: 110 (13d8+52) Fast Healing 10
Saving Throws: Fort +8, Ref +10, Will +10
Amorphous
Damage Reduction: 15/-
Immunity: disease, poison, paralysis, sleep, stunning
Offense
Melee: slam +9 touch (3d6 plus poison)Reach: 5 feet
Spell-Like Abilities (CL 13th; Concentration +16):
- Constant- speak with vermin (operates as Speak with Plants, but for vermin)
- At Will- Alter Self (male human only), Augury, Divination
- 3/day- Glibness, Geas, Lesser (DC 17), summon (level 4, 1 wasp swarm or 1d4+1 giant beesB3 100%)
- 1/day- Commune with Nature, Contact Other Plane, Reincarnate
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
10 (+0) | 23 (+6) | 18 (+4) | 13 (+1) | 15 (+2) | 17 (+3) |
CMB +9
CMD 26
Feats: Ability Focus (Poison), Acrobatic, Dodge, Spring Attack, Step Up, Wind Stance
Skills: Acrobatics +23, Fly +27, Intimidate +19, Perception +18, Stealth +22, Survival +11
Languages: Common, Druidic
Special Qualities: apian emissaries, swarmlike, taboo name
Special Abilities
Apian Emissaries (Sp)
The Bee-Man can use bees to duplicate the effect of pryings eye or whispering wind at will (caster level 13th). A successful DC 15 Perception check identifies the presence of the bees that act as the sensors for these spells, but a DC 20 Knowledge (nature) check is required to realize they are behaving under outside influence.Poison (Ex)
- Delivery: Slam-injury
- Fortitude Save: 23
- Frequency: 1/round for 6 rounds
- Track: Critical Strength
- Saves: 2 consecutive saves
Swarmlike (Ex)
The Bee-Man exists as a hive mind controlling a body of swarming bees. He is immune to any physical spell or effect that targets a specific number of creatures (including single-target spells). This immunity doesn't apply to spells and effects generated by the Bee-Man himself, nor to mind-affecting effects that target single creatures. The Bee-Man takes half again as much damage (+50%) from damaging area effects. He is also susceptible to high winds and is treated as a Diminutive creature for the purposes of determining wind effects. The Bee-Man can be targeted by spells as if he were a creature of the vermin type.Taboo Name (Su)
Whenever the Bee-Man's full name (Vernon Vestha) is spoken within 13 miles, he hears it as if using clairaudience/clairvoyance. He also learns the speaker's direction and distance.Ecology
Environment: Temperate ForestOrganization: solitary
Treasure: double
Vernon Vestha was a forest oracle obsessed with bees, reading the future in the patterns of their flight. Driven mad by a desire to internalize the bees' powers of divination, he became one with his beloved bees in some honeyed rite.
Now a living swarm in the rough semblance of a man, Vernon still roams the forests near Bellis, and some still seek out the ex-druid's wisdom by calling his name (Knowledge [local] DC 20 to know). He often appears when he is called, though he seldom grants favors without exacting a terrible price.
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