Bee-Man Of Bellis

This shabby-cloaked figure is surrounded by hundreds of bees.
 

Bee-Man Of Bellis (CR 9)

Medium Aberration
Alignment: Neutral Evil
Initiative: +6
Senses: Darkvision 60 feet, Scent; Perception +18
  Speed: 30 feet, Fly 60 feet (good)
Space: 5 feet
 

Defense

Armor Class: 23, touch 17, flat-footed 16 (+6 Dex, +1 dodge, +6 natural)
Hit Points: 110 (13d8+52) Fast Healing 10
Saving Throws: Fort +8, Ref +10, Will +10
Amorphous
Damage Reduction: 15/-
Immunity: disease, poison, paralysis, sleep, stunning
 

Offense

Melee: slam +9 touch (3d6 plus poison)
Reach: 5 feet
  Spell-Like Abilities (CL 13th; Concentration +16):

Statistics

StrDexConIntWisCha
10 (+0) 23 (+6) 18 (+4) 13 (+1) 15 (+2) 17 (+3)
Base Attack Bonus: +9
CMB +9
CMD 26
  Feats: Ability Focus (Poison), Acrobatic, Dodge, Spring Attack, Step Up, Wind Stance
  Skills: Acrobatics +23, Fly +27, Intimidate +19, Perception +18, Stealth +22, Survival +11
  Languages: Common, Druidic
  Special Qualities: apian emissaries, swarmlike, taboo name

 

Special Abilities

Apian Emissaries ()

The Bee-Man can use bees to duplicate the effect of pryings eye or whispering wind at will (caster level 13th). A successful DC 15 Perception check identifies the presence of the bees that act as the sensors for these spells, but a DC 20 Knowledge (nature) check is required to realize they are behaving under outside influence.

Poison (Ex)

Type injury (slam save Fort DC 23; frequency 1/ round for 6 rounds; effect 1d4 Str; cure 2 consecutive saves.

Swarmlike (Ex)

The Bee-Man exists as a hive mind controlling a body of swarming bees. He is immune to any physical spell or effect that targets a specific number of creatures (including single-target spells). This immunity doesn't apply to spells and effects generated by the Bee-Man himself, nor to mind-affecting effects that target single creatures. The Bee-Man takes half again as much damage (+50%) from damaging area effects. He is also susceptible to high winds and is treated as a Diminutive creature for the purposes of determining wind effects. The Bee-Man can be targeted by spells as if he were a creature of the vermin type.

Taboo Name (Su)

Whenever the Bee-Man's full name (Vernon Vestha) is spoken within 13 miles, he hears it as if using clairaudience/clairvoyance. He also learns the speaker's direction and distance.
 

Ecology

Environment: Temperate Forest
Organization: solitary
Treasure: double

  Vernon Vestha was a forest oracle obsessed with bees, reading the future in the patterns of their flight. Driven mad by a desire to internalize the bees' powers of divination, he became one with his beloved bees in some honeyed rite.
  Now a living swarm in the rough semblance of a man, Vernon still roams the forests near Bellis, and some still seek out the ex-druid's wisdom by calling his name (Knowledge [local] DC 20 to know). He often appears when he is called, though he seldom grants favors without exacting a terrible price.

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