Bee, Giant
Striking yellow and black markings and a coat of bristling hairs cover this immense bee. Its stinger is the size of a dagger blade.
Bee, Giant (CR 1)
Medium VerminAlignment: Neutral
Initiative: +2
Senses: Darkvision 60 feet; Perception +1
Speed: 20 feet, Fly 60 feet (good)
Space: 5 feet
Defense
Armor Class: 13, touch 12, flatfooted 11 (+2 Dex, +1 natural)Hit Points: 16 (3d8+3)
Saving Throws: Fort +4, Ref +3, Will +2
Immunity: mind-affecting effects
Weaknesses: vulnerability to smoke
Offense
Melee: sting +2 (1d4 plus poison)Reach: 5 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | - | 12 (+1) | 9 (-1) |
CMB +2
CMD 14 (22 vs. Trip)
Feats:
Skills: Fly +6
Languages:
Special Abilities
Poison (Ex)
- Delivery: Sting-injury
- Fortitude Save: 12
- Frequency: 1/round for 4 rounds
- Track: Moderate Strength
- Saves: 1 save
Vulnerable to Smoke (Ex)
Smoke from particularly smoky fires or effects (such as that created by a pyrotechnics spell) causes a giant bee to become nauseated if it fails a DC 14 Fortitude save. This condition persists as long as the giant bee remains in the smoke, plus 1d4 rounds.Ecology
Environment: Temperate or Warm PlainsOrganization: solitary, group (2-5), or nest (6-19)
Treasure: incidental
Like their smaller cousins, giant bees fill their ecological niche by playing matchmaker for a vast array of flowering plant life. As a giant bee feeds on plant nectars, clumps of pollen attach to the coarse hairs covering its body and legs.
Giant bees grow to approximately 5 feet in length, with a similar wingspan. These creatures weigh 60 pounds and live in their adult form for nearly 10 years.
Giant bees' stingers are not barbed like those of their diminutive counterparts, so these creatures can sting foes repeatedly and do not die after one sting.
Giant Bumblebee (CR 2) These bulky and aggressive giant bees have the advanced creature simple template. Their venom is deadly, and deals Constitution damage rather than Strength damage.