Behemoth Hippopotamus

This immense behemoth of a hippo is larger than an elephant. Its teeth are like scimitars, and it moves with an indomitable gait.
 

Behemoth Hippopotamus (CR 10)

Huge Animal
Alignment: Neutral
Initiative: +3
Senses: Low-Light Vision; Perception +12
  Speed: 50 feet
Space: 15 feet
 

Defense

Armor Class: 23, touch 7, flat-footed 23 (-1 Dex, +16 natural, -2 size)
Hit Points: 133 (14d8+70)
Saving Throws: Fort +14 (+16 vs. nonmagical disease), Ref +8, Will +7
sweat
 

Offense

Melee: bite +17 (4d8+13/19-20 plus Grab)
Reach: 15 feet
  Special Attacks: Capsize, Trample (2d6+13, DC 26)
 

Statistics

StrDexConIntWisCha
29 (+9) 8 (-1) 20 (+5) 2 (-4) 13 (+1) 5 (-3)
Base Attack Bonus: +10
CMB +21 (+25 Grapple)
CMD 30 (34 vs. Trip)
  Feats: Diehard, Endurance, Improved Critical (bite), Improved Initiative, Iron Will, Skill Focus (Perception)
  Skills: Perception +12, Stealth +2 (+12 underwater), Swim +13
  • Racial Modifiers: +10 Stealth underwater
Languages:
  Special Qualities: Hold Breath

 

Special Abilities

NONE
 

Ecology

Environment: Warm Rivers
Organization: solitary or bloat (2-8)
Treasure: none

  The behemoth hippopotamus is a true monster. Standing taller than an elephant, this animal has few enemies in the natural world-even dinosaurs and dire crocodiles avoid fights with them. Making them even more dangerous is the fact that they are practically carnivores-while not above eating plant matter, they devour carrion or foolish creatures that come too close.