Black Rider
A man with curling ram's horns sits astride a snorting, stamping black warhorse, gripping a dark, battle-worn spear.
Black Rider (CR 13)
Medium FeyAlignment: Lawful Neutral
Initiative: +5
Senses: Darkvision 60 feet, Low-Light Vision; Perception +25
Aura: icy aura (10 feet, DC 24)
Speed: 30 feet
Space: 5 feet
Defense
Armor Class: 29, touch 15, flat-footed 24 (+9 armor, +5 Dex, +5 natural)Hit Points: 171 (18d6+108)
Saving Throws: Fort +12, Ref +16, Will +15
Damage Reduction: 10/cold iron
Immunity: cold, poison
Spell Resistance: 24
Offense
Melee: +2 icy burst spear +18/+13 (1d8+11/19-20x3)Reach: 5 feet
Special Attacks: Rider's weapon, weal or woe (DC 24)
Spell-Like Abilities (CL 13th; Concentration +18):
- Constant- See Invisibility
- At Will- Chill Touch (DC 16), Detect Thoughts (DC 17), Zone of Truth (DC 17)
- 5/day- Deeper Darkness, Ice Storm
- 3/day- Cone of Cold (DC 20), Dust Of Twilight (DC 17), Moonstruck (DC 19)
- 1/day- Cloak of Dreams (DC 21)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
23 (+6) | 20 (+5) | 22 (+6) | 17 (+3) | 18 (+4) | 21 (+5) |
CMB +15
CMD 25 (can't be disarmed)
Feats: Cleave, Critical Focus, Improved Critical (Spear), Mounted Combat, Ride-By Attack, Spirited Charge, Trample, Weapon Focus (Spear)
Skills: Intimidate +23, Knowledge (arcana) +18, Knowledge (history) +18, Knowledge (nature) +21, Knowledge (planes) +18, Perception +25, Ride +26, Sense Motive +25, Stealth +26, Survival +16
Languages: Common, Hallit, Skald, Sylvan; telepathy 60 ft.
Special Qualities: conjure mount, Rider's robes
Special Abilities
Icy Aura (Su)
Misty vapors roil from the Black Rider to a distance of 10 feet. Any creatures in contact with the vapors must succeed at a DC 24 Fortitude save or be slowed as per the slow spell. Once affected, the creature remains slowed as long as it is in the aura and for 1 round afterward. The save DC is Charisma-based.Rider's Robes (Su)
The Black Rider wears robes that provide the same protection as full plate armor.Rider's Weapon (Su)
Whenever the Black Rider successfully confirms a critical hit with his +2 icy burst spear, the target is stunned for 1 round unless it succeeds at a DC 24 Fortitude save. The save DC is Charisma-based.Ecology
Environment: AnyOrganization: solitary
Treasure: none
The Black Rider has the most forbidding appearance of the Three Riders. He always appears in a frightening form when called to service.
His judgments are the least recorded in history, as they are all performed under the cover of night, and many Irriseni citizens blame other vicious creatures and strange occurrences for the disappearance of their fellow citizens.
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