Blanch Bomb (Adamantine)

Alchemical Weapon
Price: 250 gp
Weight: 1/2 lb.
Construction: Craft (alchemy) DC 30

Description

The nearly Invisible gas contained in this fragile glass sphere temporarily but drastically deteriorates the defenses—both manufactured and natural—of those affected. A blanch bomb is effective only against a target that is vulnerable to the type of blanch bomb employed against it. A blanch bomb is thrown as a Splash Weapon with a range increment of 10 feet. Upon contact with a hard surface, the blanch bomb releases a hazy cloud of gas within a 10-foot-radius burst centered on the point of impact. This cloud lasts for 1d4+1 rounds and can be dispersed as Fog Cloud. If a creature whose Damage Reduction is overcome by the specified substance begins its turn in the affected area, the subject’s DR/Adamantine, DR/Cold Iron, or DR/silver (depending on the type of blanch bomb used) degrades at a rate of 1 point per round for as long as the creature remains in the area (to a minimum of DR 0). If the subject ends its turn outside the affected area, the creature’s Damage Reduction returns to its original amount at a rate of 1 point per round.

Weapon Properties

Type: ranged
Damage:
Critical:
Range: 10 ft.
Type:
Special: see text

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