Blessed

(General)
The repeated notice and boons of celestials have marked you as one of their chosen agents.
 

Prerequisites

You must have had friendly contact with a good outsider that would qualify as a challenging foe, be a Sorcerer with the celestial bloodline, or have direct celestial ancestry (such as by being an Aasimar).
 

Benefit

You gain a +2 bonus on Charisma-based checks involving good-aligned outsiders and a +1 bonus to the DC of spells and spell-like abilities you use against such creatures. You take a -2 penalty on Charisma-based checks involving evil-aligned outsiders.
 

Goal

Thwart or decisively defeat an evil creature that qualifies as a challenging foe, but show mercy and then convert that creature toward good.
 

Completion Benefit

You gain the benefit of protection from evil as a constant spell-like ability. In addition, you gain a +2 bonus on caster level checks against evil-aligned outsiders.
 

Required For