(General)
The repeated notice and boons of celestials have marked you as one of their chosen agents.
Prerequisites
You must have had friendly contact with a good outsider that would qualify as a challenging foe, be a
Sorcerer with the celestial bloodline, or have direct celestial ancestry (such as by being an
Aasimar).
Benefit
You gain a +2 bonus on
Charisma-based checks involving good-aligned outsiders and a +1 bonus to the DC of spells and spell-like abilities you use against such creatures. You take a -2 penalty on
Charisma-based checks involving evil-aligned outsiders.
Goal
Thwart or decisively defeat an evil creature that qualifies as a challenging foe, but show mercy and then convert that creature toward good.
Completion Benefit
You gain the benefit of protection from evil as a constant spell-like ability. In addition, you gain a +2 bonus on caster level checks against evil-aligned outsiders.