Bloody Bones

This creature appears as a skeletal humanoid with bits of muscle and sinew hanging from its body. Four long, sinewy tendrils writhe from its midsection. The entire creature constantly oozes a mixture of blood and mucus. Its eye sockets are hollow and show no pupils.
 

Bloody Bones (CR 4)

Medium Undead
Alignment: Chaotic Evil
Initiative: +1
Senses: Darkvision 60 feet; Perception +10
  Speed: 30 feet
Space: 5 feet
 

Defense

Armor Class: 17, touch 11, flat-footed 16 (+1 Dex, +6 natural)
Hit Points: 42 (5d8+15 plus 5)
Saving Throws: Fort +6, Ref +2, Will +6
slippery
Immunity: undead traits
Energy Resistance: fire 10
 

Offense

Melee: 2 claws +6 (1d6+3)
Reach: 5 feet
Ranged: 4 tendrils +5 touch (grab)
  Special Attacks: Pull (tendril, 5ft.), tendril, Rend (2 claws, 1d6+4)
 

Statistics

StrDexConIntWisCha
17 (+3) 12 (+1) - 12 (+1) 14 (+2) 16 (+3)
Base Attack Bonus: +3
CMB +6 (+10 Grapple)
CMD 17
  Feats: Great Fortitude, Toughness, Weapon Focus (tendril)
  Skills: Climb +11, Escape Artist +21, Intimidate +11, Perception +10, Stealth +9 Languages:
 

Special Abilities

Slippery (Ex)

Bloody bones are difficult to grapple or snare due to the constant flow of blood and mucus across their bodies. Webs, magic or otherwise, do not affect bloody bones. Against most other forms of confinement the bloody bones gains a +15 racial bonus to Escape Artist checks.

Tendril (Ex)

A bloody bones can fire up to 4 sinewy tendrils from its body at a time, launching them to a range of 30 feet. A bloody bones's attacks with its tendrils resolve as ranged touch attacks. These tendrils are quite strong (10 hp) but can be severed with a slashing weapon or a sunder combat maneuver. Attacking a bloody bones's tendril does not provoke an attack of opportunity. If the tendril is currently wrapped around a target, the bloody bones takes a -4 penalty to CMD to resist the sunder attempt. Severing a tendril deals no damage to a bloody bones.
 

Ecology

Environment: Any
Organization: solitary or gang (2-5)
Treasure: none

  Bloody bones are evil undead spirits that haunts caverns, caves, and other desolate places. Their true origins are unknown, but they are believed to be the undead remains of those who desecrate evil temples and are punished by the gods for their wrongdoings. From a distance, they are likely to be mistaken for skeletons, but those that make this mistake often regret it, for the bloody bones is far worse than the undead creature it resembles.
  A bloody bones stands about 6 feet tall. It is unknown if they can speak. A bloody bones prefers to hide in the shadows and wait for its prey to pass nearby. It then leaps to the attack, entwining its opponents with its tendrils and clawing its prey until dead.
  Copyright Notice Author Scott Greene.

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