Blowfish, Giant

A blowfish the size of a horse drifts through the water, its quills the size of spears.
 

Blowfish, Giant (CR 5)

Large Animal (Aquatic)
Alignment: Neutral
Initiative: +5
Senses: Low-Light Vision; Perception +5
  Speed: 30 feet ( Swim 30 ft.)
Space: 10 feet
 

Defense

Armor Class: 18, touch 10, flat-footed 17 (+8 armor, +1 Dex, -1 size, +0 natural)
Hit Points: 52 (7d8+21)
Saving Throws: Fort +10, Ref +6, Will +4
quills
 

Offense

Melee: 1 slam +9 (1d8+4 plus poison)
Reach: 10 feet
 

Statistics

StrDexConIntWisCha
18 (+4) 13 (+1) 17 (+3) 1 (-5) 14 (+2) 12 (+1)
Base Attack Bonus: +5
CMB +10
CMD 21 (can't be tripped)
  Feats: Great Fortitude, Improved Initiative, Skill Focus (Perception), Weapon Focus (slam)
  Skills: Perception +5, Swim +14
  Languages:
 

Special Abilities

Poison (Ex)

Slam aand quills-injury; save Fort DC 16; frequency 1/ round for 6 rounds; effect 1d6 Dex, prevents breath holding; cure 1 save. Giant blowfish venom causes violent seizing of the muscles. Any non-aquatic creature affected must immediately begin making Constitution checks to continue holding its breath (see page 445 of the Core Rulebook). The save DC is Constitution-based.

Quills (Ex)

Any creature attacking a giant blowfish with light or one-handed melee weapons, natural weapons, or an unarmed strike takes 1d8 points of piercing damage. A creature that grapples a giant blowfish takes 2d6 points of piercing damage each round it does so. Creatures damaged by a giant blowfish's quills must also save or be poisoned. These gigantic cousins of common blowfish, covered in poisonous spearlike quills, can reach up to 10 feet in size, and nearly double that when fully inf lated.
 

Ecology

Environment: Warm Oceans
Organization: solitary, pair, or school (3-9)
Treasure: none

  A gigantic, prehistoric fish cuts through the water, its head like a snapping turtle, complete with sharp, toothlike plates.

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