Blowfish, Giant
A blowfish the size of a horse drifts through the water, its quills the size of spears.
Blowfish, Giant (CR 5)
Large Animal (Aquatic)Alignment: Neutral
Initiative: +5
Senses: Low-Light Vision; Perception +5
Speed: 30 feet ( Swim 30 ft.)
Space: 10 feet
Defense
Armor Class: 18, touch 10, flat-footed 17 (+8 armor, +1 Dex, -1 size, +0 natural)Hit Points: 52 (7d8+21)
Saving Throws: Fort +10, Ref +6, Will +4
quills
Offense
Melee: 1 slam +9 (1d8+4 plus poison)Reach: 10 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 17 (+3) | 1 (-5) | 14 (+2) | 12 (+1) |
CMB +10
CMD 21 (can't be tripped)
Feats: Great Fortitude, Improved Initiative, Skill Focus (Perception), Weapon Focus (slam)
Skills: Perception +5, Swim +14
Languages:
Special Abilities
Poison (Ex)
- Delivery: Slam and quills-injury
- Fortitude Save: 16
- Frequency: 1/round for 6 rounds
- Track: Fatal Dexterity
- Initial Effect: cannot Hold Breath
- Secondary Effect: cannot Hold Breath
- Saves: 1 save
Giant blowfish venom causes violent seizing of the muscles. Any non-aquatic creature affected must immediately begin making Constitution checks to continue holding its breath (see Suffocation).
Quills (Ex)
Any creature attacking a giant blowfish with light or one-handed melee weapons, natural weapons, or an unarmed strike takes 1d8 points of piercing damage. A creature that grapples a giant blowfish takes 2d6 points of piercing damage each round it does so. Creatures damaged by a giant blowfish's quills must also save or be poisoned. These gigantic cousins of common blowfish, covered in poisonous spearlike quills, can reach up to 10 feet in size, and nearly double that when fully inf lated.Ecology
Environment: Warm OceansOrganization: solitary, pair, or school (3-9)
Treasure: none
A gigantic, prehistoric fish cuts through the water, its head like a snapping turtle, complete with sharp, toothlike plates.
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