Blue Dragon, Adult
With scales the color of the desert sky, this large, serpentine dragon moves with an unsettling grace.
Blue Dragon, Adult (CR 13)
Huge Dragon (Earth)Alignment: Lawful Evil
Initiative: +4
Senses: Dragon Senses; Perception +22
Aura: electricity (5 feet, 1d6 elect.), frightful presence (180 feet, DC 21)
Speed: 40 feet, Burrow 20 feet, Fly 200 feet (poor)
Space: 15 feet
Defense
Armor Class: 28, touch 8, flat-footed 28 (+20 natural, -2 size)Hit Points: 184 (16d12+80)
Saving Throws: Fort +15, Ref +10, Will +13
Damage Reduction: 5/magic
Immunity: electricity, paralysis, sleep
Spell Resistance: 24
Offense
Melee: bite +23 (2d8+12), 2 claws +22 (2d6+8), 2 wings +20 (1d8+4), tail slap +20 (2d6+12)Reach: 10 feet (15 feet with bite)
Special Attacks: Breath Weapon (100-ft. line, DC 23, 12d8 electricity), crush, desert thirst (DC 21)
Spell-Like Abilities (CL 16th):
- At Will- Ghost Sound (DC 13), Minor Image (DC 15), Ventriloquism (DC 14)
Spells Known (CL 5th):
- 2nd (5/day) - Invisibility, Resist Energy
- 1st (7/day) - Alarm, Mage Armor, Shield, True Strike
- 0 (at will) - Arcane Mark, Detect Magic, Mage Hand, Mending, Read Magic, Resistance
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
27 (+8) | 10 (+0) | 21 (+5) | 16 (+3) | 17 (+3) | 16 (+3) |
CMB +26
CMD 36 (40 vs. Trip)
Feats: Combat Casting, Dazzling Display, Deadly Stroke, Hover, Improved Initiative, Multiattack, Shatter Defenses, Weapon Focus (bite)
Skills: Appraise +22, Fly +11, Intimidate +22, Knowledge (local) +22, Knowledge (geography) +22, Perception +22, Spellcraft +22, Stealth +11, Survival +22
Languages: Auran, Common, Draconic, Giant
Special Qualities: sound imitation
Special Abilities
Desert Thirst (Su)
A blue dragon can cast create water at will (CL equals its HD). Alternatively, it can destroy an equal amount of liquid in a 10-foot burst. Unattended liquids are instantly reduced to sand. Liquid-based magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC equal to the dragon's breath weapon) or be destroyed. The save DC is Charisma-based.Electricity Aura (Su)
An adult blue dragon is surrounded by an aura of electricity. Creatures within 5 feet take 1d6 points of electricity damage at the beginning of the dragon's turn. An old dragon's aura extends to 10 feet. An ancient dragon's damage increases to 2d6.Mirage (Su)
An old or older blue dragon can make itself appear to be in two places at once as a free action for a number of rounds per day equal to its Hit Dice. This ability functions as project image but the dragon can use its breath weapon through the mirage.Sandstorm (Su)
As a standard action, a great wyrm blue dragon can create a sandstorm centered on itself with a radius of 1,200 feet. Creatures other than the dragon inside the storm take 2d6 points of damage per round in addition to the normal sandstorm penalties (Pathfinder RPG Core Rulebook 431). This sandstorm lasts for up to 1 hour, but can be dismissed by the dragon as a free action.Sound Imitation (Ex)
A very young or older blue dragon can mimic any voice or sound it has heard by making a successful Bluff check against a listener's Sense Motive check.Spell-Like Abilities (Sp)
A blue dragon gains the following spell-like abilities, usable at will upon reaching the listed age category. Young-ghost sound; Juvenile-minor image; Adult-ventriloquism; Old-hallucinatory terrain; Ancient- veil; Great wyrm-mirage arcana.Storm Breath (Su)
An ancient or older blue dragon can use its breath weapon to create a storm of lightning. This functions as call lightning storm, but the damage is equal to the dragon's breath weapon. The dragon can call down 1 bolt per round as a free action for 1d6 rounds. The save DC is equal to the dragon's breath weapon DC. Additional uses of this ability extend the duration by an additional 1d6 rounds.Age Category | Special Abilities | Caster Level |
---|---|---|
Wyrmling | Desert thirst, immune to electricity | - |
Very young | Sound imitation | - |
Young | Ghost sound | - |
Juvenile | Frightful presence, minor image | 1st |
Young adult | DR 5/magic, spell resistance | 3rd |
Adult | Electricity aura, ventriloquism | 5th |
Mature adult | DR 10/magic | 7th |
Old | Mirage, hallucinatory terrain | 9th |
Very old | DR 15/magic | 11th |
Ancient | Storm breath, veil | 13th |
Wyrm | DR 20/magic | 15th |
Great wyrm | Sandstorm, mirage arcana | 17th |
Ecology
Environment: Warm DesertsOrganization: solitary
Treasure: triple
Blue dragons are consummate schemers and obsessively orderly. In combat, blue dragons prefer to surprise foes if possible, and are not above retreating if the odds turn against them.
They prefer to lair near those that they control, sometimes even within the confines of a city.