Blue Dragon, Juvenile

With scales the color of the desert sky, this large, serpentine dragon moves with an unsettling grace.
 

Blue Dragon, Juvenile (CR 10)

Large Dragon (Earth)
Alignment: Lawful Evil
Initiative: +5
Senses: Dragon Senses; Perception +17
Aura: frightful presence (120 feet, DC 18)
  Speed: 40 feet, Burrow 20 feet, Fly 200 feet (poor)
Space: 10 feet
 

Defense

Armor Class: 24, touch 10, flat-footed 23 (+1 Dex, +14 natural, -1 size)
Hit Points: 126 (12d12+48)
Saving Throws: Fort +12, Ref +9, Will +10
Immunity: electricity, paralysis, sleep
 

Offense

Melee: bite +18 (2d6+9), 2 claws +17 (1d8+6), 2 wings +15 (1d6+3), tail slap +15 (1d8+9)
Reach: 5 feet (10 feet with bite)
  Special Attacks: Breath Weapon (80-ft. line, DC 20, 8d8 electricity), desert thirst (DC 20)
  Spell-Like Abilities (CL 12th; Concentration +14):
  Spells Known (CL 1st; Concentration +3):

Statistics

StrDexConIntWisCha
23 (+6) 12 (+1) 19 (+4) 14 (+2) 15 (+2) 14 (+2)
Base Attack Bonus: +12
CMB +19
CMD 30 (34 vs. Trip)
  Feats: Combat Casting, Dazzling Display, Improved Initiative, Multiattack, Shatter Defenses, Weapon Focus (bite)
  Skills: Bluff +17, Fly +10, Intimidate +17, Knowledge (local) +17, Perception +17, Spellcraft +17, Stealth +12, Survival +17
  Languages: Auran, Common, Draconic
 

Special Abilities

Desert Thirst (Su)

A blue dragon can cast create water at will (CL 12). Alternatively, it can destroy an equal amount of liquid in a 10-foot burst. Unattended liquids are instantly reduced to sand. Liquid-based magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC 20) or be destroyed.

Sound Imitation (Ex)

A very young or older blue dragon can mimic any voice or sound it has heard by making a successful Bluff check against a listener's Sense Motive check.
 

Ecology

Environment: Warm Deserts
Organization: solitary
Treasure: triple SQ sound imitation

  Blue dragons are consummate schemers and obsessively orderly.
  In combat, blue dragons prefer to surprise foes if possible, and are not above retreating if the odds turn against them.
  They prefer to lair near those that they control, sometimes even within the confines of a city.

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