Blue Dragon, Very Young

With scales the color of the desert sky, this large, serpentine dragon moves with an unsettling grace.
 

Blue Dragon, Very Young (CR 7)

Medium Dragon (Earth)
Alignment: Lawful Evil
Initiative: +5
Senses: Dragon Senses; Perception +12
  Speed: 40 feet, Burrow 20 feet, Fly 150 feet (average)
Space: 5 feet
 

Defense

Armor Class: 19, touch 11, flat-footed 18 (+1 Dex, +8 natural)
Hit Points: 68 (8d12+16)
Saving Throws: Fort +8, Ref +7, Will +7
Immunity: electricity, paralysis, sleep
 

Offense

Melee: bite +12 (1d8+4), 2 claws +11 (1d6+3), 2 wings +9 (1d4+1)
Reach: 5 feet
  Special Attacks: Breath Weapon (60-ft. line, DC 16, 4d8 electricity), desert thirst (DC 16)
  Spells Known (CL 1st; Concentration +4):

Statistics

StrDexConIntWisCha
17 (+3) 12 (+1) 15 (+2) 12 (+1) 13 (+1) 12 (+1)
Base Attack Bonus: +8
CMB +11
CMD 22 (26 vs. Trip)
  Feats: Dazzling Display, Improved Initiative, Multiattack, Weapon Focus (bite)
  Skills: Bluff +12, Fly +12, Intimidate +12, Knowledge (local) +12, Perception +12, Stealth +12, Survival +12
  Languages: Common, Draconic
 

Special Abilities

Desert Thirst (Su)

A blue dragon can cast create water at will (CL 8). Alternatively, it can destroy an equal amount of liquid in a 10-foot burst. Unattended liquids are instantly reduced to sand. Liquid-based magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC 16) or be destroyed.

Sound Imitation (Ex)

A very young or older blue dragon can mimic any voice or sound it has heard by making a successful Bluff check against a listener's Sense Motive check.
 

Ecology

Environment: Warm Deserts
Organization: solitary
Treasure: triple SQ sound imitation

  Blue dragons are consummate schemers and obsessively orderly. In combat, blue dragons prefer to surprise foes if possible, and are not above retreating if the odds turn against them.
  They prefer to lair near those that they control, sometimes even within the confines of a city.

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