Blue-Ringed Octopus

Presented here are the base animal statistics for all of the most commonly used familiars-of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.
 

Blue-Ringed Octopus (CR 1/2)

Tiny Animal (Aquatic)
Alignment: Neutral
Initiative: +5
Senses: Low-Light Vision; Perception +1
  Speed: 20 feet, Swim 30 feet, jet 60 feet
Space: 2-1/2 feet
 

Defense

Armor Class: 17, touch 17, flat-footed 12 (+5 Dex, +2 size)
Hit Points: 4 (1d8)
Saving Throws: Fort +2, Ref +7, Will +1
ink cloud
 

Offense

Melee: bite +7 (1d2-1 plus poison), tentacles +5 (Grab)
Reach: 0 feet
 

Statistics

StrDexConIntWisCha
8 (-1) 21 (+5) 10 (+0) 2 (-4) 13 (+1) 3 (-4)
Base Attack Bonus: +0
CMB +3 (+7 Grapple)
CMD 12 (can't be tripped)
  Feats: Multiattack, Weapon Finesse
  Skills: Escape Artist +15, Stealth +25, Swim +13 Languages:
 

Special Abilities

Ink Cloud (Ex)

While within water, an octopus can emit a 5-foot-radius sphere of ink once per minute as a swift action. This ink provides total concealment and persists for 1 minute.

Jet (Ex)

The octopus can jet 60 feet in a straight line as a fullround action. This does not provoke attacks of opportunity.

Poison (Ex)

Bite-injury; save Fort DC 10; frequency 1/round for 6 rounds; effect 1 Str; cure 1 save.
 

Ecology

Environment: Temperate or Cold Aquatic
Organization: solitary
Treasure: none

  Blue-ringed octopuses are aquatic animals capable of a surprising amount of cunning.
  They cannot survive out of water.

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