Blue-Ringed Octopus
Presented here are the base animal statistics for all of the most commonly used familiars-of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.
Blue-Ringed Octopus (CR 1/2)
Tiny Animal (Aquatic)Alignment: Neutral
Initiative: +5
Senses: Low-Light Vision; Perception +1
Speed: 20 feet, Swim 30 feet, jet 60 feet
Space: 2-1/2 feet
Defense
Armor Class: 17, touch 17, flat-footed 12 (+5 Dex, +2 size)Hit Points: 4 (1d8)
Saving Throws: Fort +2, Ref +7, Will +1
ink cloud
Offense
Melee: bite +7 (1d2-1 plus poison), tentacles +5 (Grab)Reach: 0 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
8 (-1) | 21 (+5) | 10 (+0) | 2 (-4) | 13 (+1) | 3 (-4) |
CMB +3 (+7 Grapple)
CMD 12 (can't be tripped)
Feats: Multiattack, Weapon Finesse
Skills: Escape Artist +15, Stealth +25, Swim +13
- Racial Modifiers: +10 Escape Artist, +8 Stealth Special Attacks poison
Special Abilities
Ink Cloud (Ex)
While within water, an octopus can emit a 5-foot-radius sphere of ink once per minute as a swift action. This ink provides total concealment and persists for 1 minute.Jet (Ex)
The octopus can jet 60 feet in a straight line as a fullround action. This does not provoke attacks of opportunity.Poison (Ex)
- Delivery: Bite-injury
- Fortitude Save: 10
- Frequency: 1/round for 6 rounds
- Track: Mild Strength
- Saves: 1 save
Ecology
Environment: Temperate or Cold AquaticOrganization: solitary
Treasure: none
Blue-ringed octopuses are aquatic animals capable of a surprising amount of cunning.
They cannot survive out of water.
Comments