Bog Mummy

This creature appears as a desiccated humanoid wrapped in filthy bandages and caked in mud. Its eyes show no spark of life and it looses a low, guttural moan as its moves forward.
 

Bog Mummy (CR 6)

Medium Undead
Alignment: Chaotic Evil
Initiative: +4
Senses: Darkvision 60 feet; Perception +16
Aura: despair (30 feet, paralyzed for 1d4 rounds, Will DC 16 negates)
  Speed: 20 feet, marsh move
Space: 5 feet
 

Defense

Armor Class: 18, touch 10, flat-footed 18 (+8 natural)
Hit Points: 60 (8d8+16 plus 8)
Saving Throws: Fort +4, Ref +2, Will +8
Damage Reduction: 5/-
Immunity: undead traits
Energy Resistance: fire 10
Weaknesses: vulnerability to cold
 

Offense

Melee: slam +10 (1d6+4 plus bog rot)
Reach: 5 feet
  Special Attacks: create spawn
 

Statistics

StrDexConIntWisCha
17 (+3) 10 (+0) - 6 (-2) 14 (+2) 15 (+2)
Base Attack Bonus: +6
CMB +9
CMD 19
  Feats: Improved Initiative, Skill Focus (Perception), Toughness, Weapon Focus (slam)
  Skills: Perception +16, Stealth +11
  Languages: Common
 

Special Abilities

Bog Rot (Su)

Supernatural disease-slam; save Fort DC 16; onset 1 day; frequency 1 day; effect 1d6 Str, Dex, Con, or Cha (determine randomly using 1d4 cure -. Creatures afflicted with bog rot do not heal naturally and gain only one-half benefit from magical healing until the disease is cured. Unlike normal diseases, bog rot continues until the victim reaches Constitution 0 (and dies) or receives a remove disease spell or similar magic. The save DC is Charisma-based.

Create Spawn (Su)

Any humanoid that dies from bog rot becomes a bog mummy in 1d4 days unless a remove disease is cast (within one day after death) or the creature is brought back to life (raise dead is ineffective, but resurrection or true resurrection works). Spawn are under the command of the bog mummy that created them and remain enslaved until their death. They do not possess any of the abilities they had in life.

Despair (Su)

All creatures within a 30-feet radius that see a bog mummy must make a DC 16 Will save or be paralyzed with fear for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by the same bog mummy's despair ability for one day. This is a paralysis and a mind-affecting fear effect. The save DC is Charisma-based.

Marsh Move (Ex)

Bog mummies can move at their normal movement speed through mud, marshes, and swamps with no penalty.
 

Ecology

Environment: Any Marsh
Organization: solitary, wardens (2-4), or guardians (6-10)
Treasure: standard

  When a corpse preserved by swamp mud is imbued with negative energy, it rises as a bog mummy. Bog mummies resemble normal mummies, but are covered with a thin layer of swamp mud. Bog mummies rarely leave the swamp where they were formed. They hate life and attack any living creature that trespasses in their swamp.
  In battle, a bog mummy attacks with its fists, attempting to smash any living creature it encounters.
  Credit The Bog Mummy originally appeared in the Second Edition Return to White Plume Mountain (© Wizards of the Coast, 1999) and is used by permission.
  Copyright Notice Author Scott Greene, based on original material by Bruce Cordell.

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