Bone Cobbler

This creature appears as a tattered and desiccated humanoid with grayish flesh drawn tight over its bones. Its eyes are hollow sockets of darkness and its clothes are rags.
 

Bone Cobbler (CR 4)

Medium Aberration
Alignment: Chaotic Evil
Initiative: +2
Senses: Darkvision 60 feet; Perception +10
  Speed: 30 feet
Space: 5 feet
 

Defense

Armor Class: 16, touch 13, flat-footed 13 (+2 Dex, +1 dodge, +3 natural)
Hit Points: 32 (5d8+10)
Saving Throws: Fort +3, Ref +3, Will +6
 

Offense

Melee: 2 light hammers +7 (1d4+3) or 2 claws +6 (1d3+3)
Reach: 5 feet
  Special Attacks: animate bones, bonestripping, Breath Weapon (60-ft. radius, slow for 1 minute, Fort DC 14, usable every 1d4+1 rounds)
 

Statistics

StrDexConIntWisCha
16 (+3) 15 (+2) 15 (+2) 12 (+1) 14 (+2) 12 (+1)
Base Attack Bonus: +3
CMB +6
CMD 19
  Feats: Dodge, Two-Weapon Fighting, Weapon Focus (Light Hammer)
  Skills: Climb +11, Perception +10, Stealth +10, Survival +10
  Languages: Aklo, Common
 

Special Abilities

Animate Bones (Su)

Once per day, a bone cobbler can animate up to 5 skeletal statues within 30 feet as a standard action. These creatures fight as skeletons (see Pathfinder Roleplaying Game Bestiary), though their forms and structures do not necessarily have to resemble humanoids (or anything remotely humanoid). This ability otherwise functions similar to an animate dead spell (caster level 7th).

Bonestripping (Ex)

A bone cobbler can rapidly strip all the flesh from a Medium creature in 3 minutes using its claws and hammers. For each size category larger than Medium a corpse is, add 1 minute to the time it takes the bone cobbler to strip the corpse. For each size category smaller than Medium a corpse is, reduce the time by 1 minute (to a minimum of 1 minute). Once stripped, the bone cobbler devours the flesh and collects the victim's bones to use in its "sculptures". A creature slain in this manner can only be brought back to life by a miracle, wish, or true resurrection spell.

Two-Weapon Fighting (Ex)

In combination with its natural abilities, a bone cobbler's Two-Weapon Fighting feat allows it to attack with both of its weapons at no penalty to attack or damage.
 

Ecology

Environment: Any
Organization: solitary or gang (2-5)
Treasure: standard

  The bone cobbler is a tattered and desiccated humanoid and is often mistaken for a zombie at ranges greater than 10 feet. The bone cobbler is a malign and evil creature (thought to be from another plane or dimension of existence) that delights in slaying its opponents and stripping the flesh from their bones.
  Bone cobblers take the skeletal remains of those they kill and combine them with other bones in their lair. From these bones they sculpt and form weird humanoid or half-humanoid skeletal statues. Bone cobblers stand 6 feet tall.
  The bone cobbler attacks living creatures with its hammers. Slain creatures are stripped clean, their flesh and muscle devoured by the bone cobbler for sustenance and their bones carted away by the bone cobbler to be used in its abominable creations.
  Copyright Notice Author Scott Greene.

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