Border Defender

These heavily armored soldiers don’t train for maneuverability, but rather for immovability. Taking advantage of their weighty armor, border defenders can hold back an onslaught of enemies intent on breaking through their line. The majority of border defenders were laborers who joined the military to gain citizenship, though a noteworthy minority are from stouter non-human races.
 

Armored Defense (Ex)

At 3rd level, a border defender gains a bonus to their CMD against Bull Rush, Dirty Trick, Drag, Grapple, Overrun, Reposition, and Trip combat maneuver checks.
  This bonus also applies to the DC of foes’ Acrobatics checks to move through squares they threaten. This bonus is +1 when the border defender is wearing medium armor, and +3 when they are wearing heavy armor.
  At 7th, 11th, and 15th levels, these bonuses increase by 1.
  In addition to this, the border defender is able to choose one of the following combat maneuvers: Bull Rush, Dirty Trick, Drag, Grapple, Overrun, Reposition, or Trip. When they are wearing medium or armor, the border defender adds half their armor training bonus feats on combat maneuver checks for the selected maneuver.
  They can choose an additional combat maneuver at 7th, 11th, and 15th levels.
  This ability replaces armor training 1 through 4, but counts as armor training for the purposes of qualifying for feats and prestige classes. It does not count as advanced armor training.

Parent Class

Fighter
 

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