(General)
You are adept at climbing trees and using the higher ground to your advantage in battle.
Prerequisites
Climb 3 ranks,
Stealth 3 ranks.
Benefit
When charging a target by jumping down from above (such as when jumping out of a tree), you can soften your own fall with a
Melee Attack. If the attack at the end of your
Charge hits, the attack deals damage as normal and also adds the appropriate amount of
Falling damage (1d6 points for a 10-foot fall, 2d6 points for a 20-foot fall, and so on). This
Falling damage is not multiplied on a critical hit. You land in an unoccupied square of your choosing adjacent to the target, and you take
Falling damage as if you had fallen 10 fewer feet. You can attempt an
Acrobatics check as normal to treat the fall as an additional 10 feet shorter for the purpose of determining the damage you take from the fall and treat the first 1d6 points of damage you take from the fall as nonlethal damage. If your attack misses, you land
Prone in a random square adjacent to the target and automatically take the full amount of
Falling damage.