Brass Dragon, Juvenile
A crest of horns sweeps back from the head of this dragon, leading to a long neck and serpentine brass body.
Brass Dragon, Juvenile (CR 8)
Medium Dragon (Fire)Alignment: Chaotic Good
Initiative: +6
Senses: Blindsense 60 feet, Dragon Senses; Perception +19
Speed: 60 feet, Burrow 30 feet, Fly 150 feet (average)
Space: 5 feet
Defense
Armor Class: 24, touch 12, flatfooted 22 (+2 Dex, +12 natural)Hit Points: 105 (10d12+40)
Saving Throws: Fort +11, Ref +9, Will +9;
Immunity: fire, paralysis, sleep
Weaknesses: Vulnerability to cold
Offense
Melee: bite +15 (1d8+7), 2 claws +15 (1d6+5), 2 wings +10 (1d4+2)Reach: 5 feet (10 feet with bite)
Special Attacks: Breath Weapon (60-ft. line, DC 19, 8d4 fire), desert wind, sleep breath
Spell-Like Abilities (CL 10th; Concentration +12):
- At Will- Endure Elements, Speak with Animals
Spells Known (CL 3rd, concentration +5):
- 1st (6/day) - Charm Person (DC 14), Comprehend Languages, Shield
- 0 (at will) - Arcane Mark, Dancing Lights, Detect Magic, Mage Hand, Message
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
21 (+5) | 14 (+2) | 19 (+4) | 14 (+2) | 15 (+2) | 14 (+2) |
CMB +15
CMD 27 (31 vs. Trip)
Feats: Alertness, Fly-by Attack, Hover, Improved Initiative, Spell Focus (Enchantment)
Skills: Bluff +15, Diplomacy +15, Fly +15, Heal +15, Linguistics +15, Perception +19, Sense Motive +19, Spellcraft +15
Languages: Common, Draconic, and 11 others
Special Qualities: Move Sand
Special Abilities
Desert Wind (Su)
A juvenile or older brass dragon can call up the desert wind to serve him. This functions as gust of wind, but any creature in its path must make a Fortitude save (DC 19) or be blinded for 1d4 rounds by the sand.Move Sand (Su)
A young or older brass dragon can move sand to excavate ruins or hide treasures. This functions as move earth, but it only affects sand. The dragon uses his HD in place of his caster level for this effect. This is equivalent to a 5th-level spell.Sleep Breath (Su)
Instead of a line of fire, a brass dragon can breathe a cone of sleep gas. Creatures within the cone must succeed on a Will save or fall asleep for 1d6+4 rounds.Ecology
Environment: Warm DesertsOrganization: solitary
Treasure: triple
Consummate conversationalists, brass dragons prefer to talk instead of fight.
Brass dragons lair near humanoid settlements, where they can hear the most recent news and gossip.
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