Brass Dragon, Young Adult

A crest of horns sweeps back from the head of this dragon, leading to a long neck and serpentine brass body.
 

Brass Dragon, Young Adult (CR 10)

Large Dragon (Fire)
Alignment: Chaotic Good
Initiative: +5
Senses: Blindsense 60 feet, Dragon Senses; Perception +21
  Speed: 60 feet, Burrow 30 feet, Fly 200 feet (poor)
Space: 10 feet
 

Defense

Armor Class: 25, touch 10, flat-footed 24 (+1 Dex, +15 natural, -1 size)
Hit Points: 126 (12d12+48)
Saving Throws: Fort +12, Ref +9, Will +10
Damage Reduction: 5/magic
Immunity: fire, paralysis, sleep
Spell Resistance: 21
Weaknesses: vulnerability to cold
 

Offense

Melee: bite +17 (2d6+9), 2 claws +17 (1d8+6), 2 wings +12 (1d6+3), tail slap +12 (1d8+9)
Reach: 10 feet (15 feet with bite)
  Special Attacks: Breath Weapon (80-ft. line, DC 20, 10d4 fire), desert wind, sleep breath
  Spell-Like Abilities (CL 12th; Concentration +14):
  Spells Known (CL 5th; Concentration +7):

Statistics

StrDexConIntWisCha
23 (+6) 12 (+1) 19 (+4) 14 (+2) 15 (+2) 14 (+2)
Base Attack Bonus: +12
CMB +19
CMD 30 (34 vs. Trip)
  Feats: Alertness, Fly-by Attack, Hover, Improved Initiative, Spell Focus (Enchantment)
  Skills: Bluff +17, Diplomacy +17, Fly +10, Heal +17, Linguistics +17, Perception +21, Sense Motive +21, Spellcraft +17
  Languages: Common, Draconic, plus any 13 others
  Special Qualities: move sand

 

Special Abilities

Desert Wind (Su)

A juvenile or older brass dragon can call up the desert wind to serve him. This functions as gust of wind, but any creature in its path must make a Fortitude save (DC 20) or be blinded for 1d4 rounds by the sand.

Move Sand (Su)

A young or older brass dragon can move sand to excavate ruins or hide treasures. This functions as move earth, but it only affects sand. The dragon uses his HD in place of his caster level for this effect. This is equivalent to a 5th-level spell.

Sleep Breath (Su)

Instead of a line of fire, a brass dragon can breathe a 40 ft. cone of sleep gas. Creatures within the cone must succeed on a Will save or fall asleep for 1d6+5 rounds.
 

Ecology

Environment: Warm Deserts
Organization: solitary
Treasure: triple

  Consummate conversationalists, brass dragons prefer to talk instead of fight.
  Brass dragons lair near humanoid settlements, where they can hear the most recent news and gossip.

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