Brewed Reek
Alchemical Weapon
Price: 40 gpWeight: 1 lb.
Construction: Craft (alchemy) DC 25
Description
Animal musk, spoiled meat, pungent plants, and any other foul-smelling substances on hand go into a batch of brewed reek. When boiled, this mixture becomes a thick alchemical slime that adheres to anything it touches. You can hurl brewed reek as a Splash Weapon with a range increment of 10 feet. A creature struck with a direct hit must succeed at a DC 15 Fortitude Save or be Sickened for 2d6 rounds. If the target fails its save, it must make a second Fortitude Save or be Nauseated for 1 round. Creatures in the splash area must make a Fortitude Save or be Sickened for 1 round. A creature that drinks brewed reek does not get a saving throw and is Sickened for 2d6 rounds and Nauseated for 1 round.Weapon Properties
Type: rangedDamage: —
Critical: —
Range: 10 ft.
Type: sicken
Special: splash, see text
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