Bronze Dragon, Young

This sleek dragon is covered in dull metallic scales that range in color from shining bronze to mottled blue.
 

Bronze Dragon, Young (CR 9)

Large Dragon (Water)
Alignment: Lawful Good
Initiative: +1
Senses: Dragon Senses; Perception +20
  Speed: 40 feet, Fly 200 feet (poor), Swim 60 feet
Space: 5 feet
 

Defense

Armor Class: 21, touch 10, flat-footed 20 (+1 Dex, +11 natural, -1 size)
Hit Points: 95 (10d12+30)
Saving Throws: Fort +10, Ref +8, Will +10
Immunity: electricity, paralysis, sleep
 

Offense

Melee: bite +14 (2d6+7), 2 claws +14 (1d8+5), 2 wings +12 (1d6+2), tail +12 (1d8+7)
Reach: 5 feet
  Special Attacks: Breath Weapon (80-ft. line, DC 18, 6d6 electricity), repulsion breath
  Spell-Like Abilities (CL 10th):
  Spells Known (CL 1st):

Statistics

StrDexConIntWisCha
21 (+5) 12 (+1) 17 (+3) 16 (+3) 17 (+3) 16 (+3)
Base Attack Bonus: +10
CMB +16
CMD 27 (31 vs. Trip)
  Feats: Alertness, Fly-by Attack, Multiattack, Vital Strike
  Skills: Diplomacy +16, Fly +8, Intimidate +16, Knowledge (arcana) +16, Perception +20, Sense Motive +20, Spellcraft +16, Stealth +10, Swim +26
  Languages: Aquan, Common, Draconic, Elven
  Special Qualities: Change Shape, Water Breathing

 

Special Abilities

Change Shape (Su)

A young or older bronze dragon can take any animal or humanoid form 3/day as if using polymorph.

Electricity Aura (Su)

An old or older bronze dragon has an aura of electricity. All creatures within 5 feet take 1d6 points of electricity damage at the start of the dragon's turn. An ancient dragon's aura is 10 feet. A great wyrm's damage increases to 2d6. A bronze dragon can suppress this aura at will.

Repulsion Breath (Su)

Instead of a line of electricity, a bronze dragon can breathe a cone of repulsion gas. Targets must make a Will save or be compelled to do nothing but move away from the dragon for 1d6 rounds plus 1 round per age category. This is a mind-affecting compulsion effect.

Spell-Like Abilities ()

A bronze dragon gains the following spell-like abilities, usable at will upon reaching the listed age category. Very young-speak with animals; Juvenile-create food and water; Adult-fog cloud; Old-detect thoughts; Ancient-control water; Great wyrm-control weather.

Tidal Wave (Su)

A great wyrm bronze dragon can cause the sea to rise up and crush his enemies once per day as a standard action. This affects an area of coastline 120 feet in length and targets all creatures within 40 feet of the shore-treat the targets as if struck by an avalanche (Pathfinder RPG Core Rulebook 429). Treat all creatures as if they were in the bury zone. The save DC to halve this damage is equal to the dragon's breath weapon DC. Those who fail their saves take full damage and are drawn 60 feet off shore and deposited 20 feet under the surface on the round after the wave hits.

Vortex (Ex)

Once per day, an ancient or older bronze dragon can create a vortex as a standard action, just like an elder water elemental (see page 127). A bronze dragon can maintain this vortex for 1 round per age category.

Water Breathing (Ex)

A bronze dragon breathes water and can use its breath weapon, spells, and abilities underwater.

Wave Mastery (Su)

For up to 10 minutes per age category per day, a juvenile bronze dragon, along with creatures or vessels within 50 feet, can move at twice its normal speed in water.
Age CategorySpecial AbilitiesCaster Level
WyrmlingImmunity to electricity, repulsion breath, water breathing-
Very youngSpeak with animals-
YoungChange shape1st
JuvenileWave mastery, create food and water3rd
Young adultDR 5/magic, spell resistance5th
Adultfrightful presence, fog cloud7th
Mature adultDR 10/magic9th
OldElectricity aura, detect thoughts11th
Very oldDR 15/magic13th
AncientVortex, control water15th
WyrmDR 20/magic17th
Great wyrmTidal wave, control weather19th

 

Ecology

Environment: Temperate Coastlines
Organization: solitary
Treasure: triple

  Bronze dragons have been known to ally with travelers and adventurers if the cause and reward is right and just.

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