Buckawn
This creature is a halfling-sized humanoid with swarthy skin and dark hair. Its eyes are greenish-brown and its clothes are brown.
Buckawn (CR 2)
Small FeyAlignment: Neutral
Initiative: +3
Senses: Low-Light Vision; Perception +9
Speed: 30 feet
Space: 5 feet
Defense
Armor Class: 17, touch 15, flat-footed 13 (+3 Dex, +1 dodge, +2 natural, +1 size)Hit Points: 11 (3d6)
Saving Throws: Fort +1, Ref +6, Will +4
Damage Reduction: 5/cold iron
Spell Resistance: 13
Offense
Melee: dagger +5 (1d3 plus poison)Reach: 5 feet
Ranged: dart +5 (1d3 plus poison)
Spell-Like Abilities (CL 3rd):
- At Will- Dancing Lights, Disguise Self, Ghost Sound (DC 12), Invisibility (self only)
- 1/day- Entangle (DC 13), Pass without Trace, Insect Plague (one swarm only)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
CMB +0
CMD 14
Feats: Dodge, Weapon Finesse
Skills: Bluff +8, Craft (alchemy) +7 (+9 when making poison), Escape Artist +9, Knowledge (nature) +7, Perception +9, Sense Motive +7, Stealth +13
- Racial Modifiers: +2 Craft (alchemy) when making poison, +2 Perception
Special Qualities: poison use
Special Abilities
Poison Use (Ex)
Buckawns never risk accidentally poisoning themselves when applying poison to a blade. They favor moonseed berries as poison and usually have a plentiful supply readily available. These small berries are bluish-purple and resemble wild grapes. They are highly poisonous and are often mixed with food or crushed and smeared on a weapon or object. Moonseed Berries: poison-contact or ingested; save Fort DC 13; frequency 1/round for 4 rounds; effect 1d2 Con; cure 1 save; Price 1,500 gp.Ecology
Environment: Temperate ForestsOrganization: gang (2-4), band (6-11), or tribe (12-20)
Treasure: incidental
Buckawns are somehow related to brownies, but they are nowhere near as kind-hearted and playful. Buckawns are extremely reclusive and rarely have dealings with outside races. Trade of any kind between a buckawn tribe and another race is virtually unheard of. Characters who journey into a buckawn's realm are usually left alone, providing they themselves leave the buckawn's realm alone. Trespassers, evil-doers, and those that disturb the natural beauty of a buckawn domain are dealt with quickly-and permanently if necessary.
A buckawn stands about 2 feet tall and weighs about 30 pounds. Buckawns favor daggers and darts in combat. They readily use poisoned blades when confronted with a tough opponent, when outnumbered, or when battling opponents for whom they have great disdain.
Credit The Buckawn originally appeared in the First Edition Monster Manual II (© TSR/Wizards of the Coast, 1983) and is used by permission.
Copyright Notice Author Scott Greene, based on original material by Gary Gygax.
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