Burglar

Adept at infiltration, trap removal, and lock picking, burglars prey on the homes of the wealthy and forgotten tombs alike. Such riches are guarded with vicious traps and hazards, but the devious mind of the burglar allows them to find such dangers and avoid them.
 

Careful Disarm (Ex)

At 4th level, whenever a burglar attempts to Disarm a trap using Disable Device, they do not spring the trap unless they fail by 10 or more. If they do set off a trap they were attempting to Disarm, they add double their trap sense bonus to avoid the trap.
  This ability replaces uncanny dodge.
 

Distraction (Ex)

At 8th level, whenever a burglar is detected while using Stealth, they can immediately attempt a Bluff skill check opposed by the Sense Motive skill of the creature that spotted them. If this check succeeds, the target assumes that the noise was something innocent and disregards the detection. This only functions if the creature cannot see the rogue. This ability can only be used once during a given Stealth attempt. If the same creature detects the rogue’s presence again, the ability has no effect.
  This ability replaces improved uncanny dodge.
  Rogue Talents: The following rogue talents complement the burglar archetype: fast picks, fast stealth*, nimble climber, quick disable*, and trap spotter*.
  Advanced Talents: The following advanced rogue talents complement the burglar archetype: knock-out blow, skill mastery*, and thoughtful reexamining.

Parent Class

Rogue
 

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