Calcified Creature
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Calcified Creature (CR 8)
Calcified human Rogue 8Medium Humanoid (Human)
Alignment: Neutral
Initiative: +4
Senses: Perception +11
Speed: 30 feet
Space: 5 feet
Defense
Armor Class: 23, touch 15, flat-footed 15 (+4 armor, +4 natural, +1 deflection, +4 Dex)Hit Points: 79 (8d8+40)
Saving Throws: Fort +7, Ref +11, Will +3
Immunity: mind-affecting effects Defensive Abilities evasion, improved uncanny dodge, trap sense +2
Offense
Melee: mwk rapier +12/+7 (1d6+2/18-20)Reach: 5 feet
Ranged: pistol +10 (1d8/x4)
Special Attacks: sneak attack +4d6, grit (2 points, Gunslinger's DodgeUC)
Rogue Spell-Like Abilities (CL 8th, Concentration +10):
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 18 (+4) | 14 (+2) | 10 (+0) | 12 (+1) |
CMB +12
CMD 23
Feats: Agile Maneuvers, Amateur Gunslinger, Exotic Weapon Proficiency (firearms), Deft Maneuvers, Weapon Finesse, Weapon Focus (Rapier)
Skills: Acrobatics +13, Bluff +12, Climb +9, Perception +11, Profession (Sailor) +8, Stealth +13 (+17 in dim or no light), Swim +8
- Racial Modifiers: +4 to Stealth in dim or no light.
Special Qualities: rogue talents (finesse rogue, major magic, minor magic, weapon training), trapfinding +4
Special Abilities
NONEEcology
Environment: ?Organization: ?
Treasure: ?
A creature with the calcified template is preserved by the toxic fluids pumped into its body by an incutilis lord. Though the creature's identity is lost and its life soon fades, the incutilis lord retains use of the creature's feats, physical skills, extraordinary abilities, spell-like abilities, and supernatural abilities. This template can be applied to any living corporeal creature.
Creating a Calcified Creature
Challenge Rating: Same as the base creature +1.
Rebuild Rules: Senses darkvision 60 ft.; AC increase natural armor by 4; Immune mind-affecting effects; Ability Scores +4 Str and Con. A calcified creature has no Intelligence score, but can use its physical skills as directed by the incutilis lord that created it and does not lose any skill ranks.
Skills: +8 racial bonus on Stealth checks in dim or no light.
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