Camel

This somewhat irritated-looking, one-humped camel has been outfitted with a bridle and saddle.
 

Camel (CR 1)

Large Animal
Alignment: Neutral
Initiative: +3
Senses: Low-Light Vision, Scent; Perception +5
  Speed: 50 feet
Space: 5 feet
 

Defense

Armor Class: 13, touch 12, flat-footed 10 (+3 Dex, +1 natural, -1 size)
Hit Points: 13 (2d8+4)
Saving Throws: Fort +5, Ref +6, Will +0
 

Offense

Melee: bite +4 (1d4+6)
Reach: 5 feet
  Special Attacks: spit (+3 ranged touch)
 

Statistics

StrDexConIntWisCha
18 (+4) 16 (+3) 14 (+2) 2 (-4) 11 (+0) 4 (-3)
Base Attack Bonus: +1
CMB +6
CMD 19 (23 vs. Trip)
  Feats: Endurance
  Skills: Perception +5
  Languages:
 

Special Abilities

Spit (Ex)

Once per hour, a camel can regurgitate the contents of its stomach, spitting the foul material at a single target within 10 feet. The target must make a DC 13 Fortitude save or be sickened for 1d4 rounds. The save DC is Constitution-based.
 

Ecology

Environment: Warm Deserts
Organization: solitary
Treasure: none

  Camels are large, desert-dwelling herd animals noted for their stamina and ill tempers. A typical camel stands about 6 feet at the shoulder and 7 feet at the hump. They have long, curved necks and powerful, muscular legs that allow them to traverse the harsh terrain of the desert. Their thick, shaggy coats protect them from the scorching sun and sandstorms. Camels are also known for their ability to store fat in their humps, which they can use as a source of energy when food and water are scarce. These unique adaptations make camels well-suited for life in the desert. However, their ill tempers can make them difficult to handle, and they are known to spit and kick when provoked. Despite this, camels have been domesticated for thousands of years and are used by humans for transportation, milk, and meat. They are truly remarkable creatures that have adapted to survive in one of the harshest environments on Earth.

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