Cape Of Wasps

Conjuration (Summoning)
Level: Druid * 4, Hunter * 4, Warlock * 4
Components: V, S
Casting Time: 1 Standard Action
Range: personal
Target: you
Duration: 1 round/level (D)
Saving Throw: -
Spell Resistance: -
  You summon a wasp swarm (Bestiary 275), which fills your space (up to 5 feet by 5 feet) but does not attack you. The dense cloud of vermin gives you partial concealment against ranged attacks. Any creature that makes a successful Melee Attack against you takes 2d6 points of swarm damage and poison from the wasp swarm, but is not affected by the swarm's distraction ability. As a Free Action on your turn, you may have the swarm cling to you tightly, giving you a fly speed of 20 feet (poor maneuverability when using the swarm to fly, it does not provide concealment or harm creatures that strike you. You can return the swarm to its protective shape as a Free Action on your turn.

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