Caribe, Giant

This fish resembles a massive piranha with a jaw bearing rows of razorlike teeth.
 

Caribe, Giant (CR 1)

Medium Animal (Aquatic)
Alignment: Neutral
Initiative: +2
Senses: Low-Light Vision, Keen Scent; Perception +10
  Speed: Swim 40 feet
Space: 5 feet
 

Defense

Armor Class: 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
Hit Points: 13 (3d8)
Saving Throws: Fort +3, Ref +5, Will +2
 

Offense

Melee: bite +4 (1d6+1)
Reach: 5 feet
  Special Attacks: frenzy
 

Statistics

StrDexConIntWisCha
12 (+1) 15 (+2) 10 (+0) 1 (-5) 12 (+1) 2 (-4)
Base Attack Bonus: +2
CMB +3
CMD 15 (can't be tripped)
  Feats: Skill Focus (Perception), Weapon Finesse
  Skills: Perception +10, Swim +10
  • Racial Modifiers: Giant caribes use their Dexterity modifier for Swim checks.
Languages:
 

Special Abilities

Frenzy (Ex)

A giant caribe that detects blood in the water goes into a killing frenzy, as do all other giant caribes within a 90-foot radius. Frenzied giant caribes attack until either they or their opponents are dead. A frenzied giant caribe can make one extra attack when making a full attack action. The attack is made using the creature's full base attack. Additionally, it gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. A frenzied giant caribe's swim speed increases by 10 feet. This frenzy lasts for 1 minute and can only be used once per encounter.

Keen Scent (Ex)

A giant caribe can notice creatures by scent in a 90-foot radius underwater and can detect blood in the water at ranges up to 500 feet.
 

Ecology

Environment: Any Aquatic
Organization: school (5-30)
Treasure: none

  The giant caribe is a rare form of giant saltwater piranha. They are pale bluish-green in color and about 6 feet long, though larger specimens have been encountered.
  Giant caribes attack by swarming an opponent and biting with their razor-sharp teeth. Once blood is drawn, the entire pack goes into a frenzy, attacking twice each round.
  Copyright Notice Author Scott Greene.

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