Caribe, Giant
This fish resembles a massive piranha with a jaw bearing rows of razorlike teeth.
Caribe, Giant (CR 1)
Medium Animal (Aquatic)Alignment: Neutral
Initiative: +2
Senses: Low-Light Vision, Keen Scent; Perception +10
Speed: Swim 40 feet
Space: 5 feet
Defense
Armor Class: 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)Hit Points: 13 (3d8)
Saving Throws: Fort +3, Ref +5, Will +2
Offense
Melee: bite +4 (1d6+1)Reach: 5 feet
Special Attacks: frenzy
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 1 (-5) | 12 (+1) | 2 (-4) |
CMB +3
CMD 15 (can't be tripped)
Feats: Skill Focus (Perception), Weapon Finesse
Skills: Perception +10, Swim +10
- Racial Modifiers: Giant caribes use their Dexterity modifier for Swim checks.
Special Abilities
Frenzy (Ex)
A giant caribe that detects blood in the water goes into a killing frenzy, as do all other giant caribes within a 90-foot radius. Frenzied giant caribes attack until either they or their opponents are dead. A frenzied giant caribe can make one extra attack when making a full attack action. The attack is made using the creature's full base attack. Additionally, it gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. A frenzied giant caribe's swim speed increases by 10 feet. This frenzy lasts for 1 minute and can only be used once per encounter.Keen Scent (Ex)
A giant caribe can notice creatures by scent in a 90-foot radius underwater and can detect blood in the water at ranges up to 500 feet.Ecology
Environment: Any AquaticOrganization: school (5-30)
Treasure: none
The giant caribe is a rare form of giant saltwater piranha. They are pale bluish-green in color and about 6 feet long, though larger specimens have been encountered.
Giant caribes attack by swarming an opponent and biting with their razor-sharp teeth. Once blood is drawn, the entire pack goes into a frenzy, attacking twice each round.
Copyright Notice Author Scott Greene.
Comments