Carnivalist

Carnivalists train their miniature minions to perform acts of larceny and often hide their true talents behind theatrical sideshows.
  The carnivalist is an archetype of the rogue class.
 

Class Skills

A carnivalist gains Handle Animal as a class skill.
 

Familiar

At 1st level, a carnivalist gains a familiar as a wizard of equal level. Levels in a class that grants a familiar stack with carnivalist levels for determining the familiar‘s abilities.
 

Pet Performance (Ex)

A carnivalist gains use of several bardic performances, making Handle Animal checks in place of any Perform checks.
  At 2nd level, they gain the distraction bardic performance.
  At 4th level, they gain the fascinate bardic performance.
  At 6th level, they also gain use of the following performance.
  Trained Legerdemain (Ex): At 6th level, a carnivalist can command a familiar or pet within 30 feet to make a Disable Device or Sleight of Hand check as if trained in the skill, using its own skill ranks (if any), Dexterity modifier, and equipment, with a Competence Bonus equal to 1/2 their rogue level. The check requires the normal amount of time to complete and the DC increases by 5. The carnivalist must maintain this pet performance each round their familiar or pet attempts a Disable Device or Sleight of Hand check.
  The pet performance ability otherwise functions identically to bardic performance. Levels in a class with the distraction or fascinate bardic performances stack with carnivalist levels for the purpose of determining bonuses granted by these performances.
  This ability replaces the rogue talents gained at 2nd, 4th, and 6th level.
 

Sneak Attack (Ex)

A carnivalist gains this ability starting at 2nd level. The sneak attack damage dealt is 1d6 points at 2nd level, and increases by 1d6 points every 4 carnivalist levels thereafter. A carnivalist’s familiar can also deal sneak attack damage as appropriate to foes as long as it is within 30 feet of them (though only Small and larger creatures may flank enemies, as usual).
 

Animal Trainer (Ex)

Starting at 3rd level, a carnivalist receives a bonus equal to 1/2 their rogue level whenever they use Handle Animal on a Tiny or Small animal. In addition, they can increase the DC by 5 to reduce the time needed to teach an animal a new trick or train an animal for a general purpose to 1 day for every week normally required. They can also train more than one animal at once, although each animal after the first adds 2 to the DC.
  This ability replaces trap sense.

Parent Class

Rogue
 

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