Cavalry are shock troops and have the ability to perform devastating charges without getting bogged down into melee combat. They are typically mounted units, but can represent any unit that is large, fast, and maneuverable, and leverages that speed on the battlefield.
While mounted units can use ranged weapons, they function in combat more like a ranged unit when doing so, and so are categorized as such. Cavalry can be hybrid units as well, applying the 50% increase to upkeep cost along with the increased cost for cavalry (for a total of 100% increased upkeep cost).
Special Features
Cavalry units are typically much faster than infantry, using the base speed of their mounts rather than their ancestry (typically double the ancestry's movement unless a special mount is used).
Whenever a cavalry unit beats an opponent's defense with a melee attack roll, they can take a free disengage action after the hit. This disengage allows for only one square of movement.
Due to the increased logistics, equipment, and specialized training required for cavalry units to operate, their upkeep cost is increased by 50%.
Armor costs for cavalry is doubled to cover the cost of barding for their mounts.
Cavalry Units
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