Cave Scorpion

This man-sized, bulky scorpion has thick, unyielding armor that makes it almost seem to be made of stone.
 

Cave Scorpion (CR 1)

Medium Vermin
Alignment: Neutral
Initiative: +0
Senses: Darkvision 60 feet, Tremorsense 60 feet; Perception +4
  Speed: 60 feet, Climb 40 feet
Space: 5 feet
 

Defense

Armor Class: 12, touch 10, flat-footed 12 (+2 natural)
Hit Points: 16 (3d8+3)
Saving Throws: Fort +4, Ref +1, Will +1
Immunity: mind-affecting effects
 

Offense

Melee: 2 claws +2 (1d4), sting +2 (1d4 plus poison)
Reach: 5 feet
  Special Attacks: Rend (2 claws, 2d4)
 

Statistics

StrDexConIntWisCha
11 (+0) 10 (+0) 13 (+1) - 10 (+0) 2 (-4)
Base Attack Bonus: +2
CMB +2
CMD 12 (24 vs. Trip)
  Feats:
  Skills: Climb +8, Perception +4, Stealth +0 (+12 in caves) Languages:
 

Special Abilities

Poison (Ex)

Sting-injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.
 

Ecology

Environment: Any Underground
Organization: solitary, pair, or swarm (3-12)
Treasure: none

  The squat cave scorpion is quite well suited for life in caves. With its bulky armor, a cave scorpion at rest looks like a pile of stones. The cave scorpion's favorite food is dwarven meat, and when a cave scorpion finds a working dwarven mine, it can quickly become a major inconvenience.
  Dwarven societies often post hefty bounties on cave scorpion stingers.