Celestial Healing
Conjuration (Healing) [good]
Level: Artificer * 1, Bloodrager * 1, Cleric */Oracle * 1, Magus * 1, Sorcerer */Wizard * 1, Summoner * 1, Warlock * 1
Components: V, S, M (1 drop of blood from a good outsider or 1 dose of holy water)
Casting Time: 1 round
Range: touch
Target: creature touched
Duration: 1 round/2 levels
Saving Throw: Will negates (harmless)
Spell Resistance: yes (harmless)
You anoint a wounded creature with the blood of an outsider with the good subtype (such as an angel) or holy water, giving it Fast Healing 1. The target radiates the aura of a good creature for the duration of the spell and can sense the righteousness of the magic, though this has no long-term effect on the target's alignment. If the target has its own evil aura, this is not suppressed by celestial healing, and can also be detected normally.
Level: Artificer * 1, Bloodrager * 1, Cleric */Oracle * 1, Magus * 1, Sorcerer */Wizard * 1, Summoner * 1, Warlock * 1
Components: V, S, M (1 drop of blood from a good outsider or 1 dose of holy water)
Casting Time: 1 round
Range: touch
Target: creature touched
Duration: 1 round/2 levels
Saving Throw: Will negates (harmless)
Spell Resistance: yes (harmless)
You anoint a wounded creature with the blood of an outsider with the good subtype (such as an angel) or holy water, giving it Fast Healing 1. The target radiates the aura of a good creature for the duration of the spell and can sense the righteousness of the magic, though this has no long-term effect on the target's alignment. If the target has its own evil aura, this is not suppressed by celestial healing, and can also be detected normally.