Centipede Swarm
A writhing mass of legs and poisonous pincers swarms across the ground in a deadly, undulating wave.
Centipede Swarm (CR 4)
Diminutive Vermin (Swarm)Alignment: Neutral
Initiative: +4
Senses: Darkvision 60 feet, Tremorsense 30 feet; Perception +4
Speed: 30 feet, Climb 30 feet
Space: 10 feet
Defense
Armor Class: 18, touch 18, flat-footed 14 (+4 Dex, +4 size)Hit Points: 31 (9d8-9)
Saving Throws: Fort +5, Ref +7, Will +3
swarm traits
Immunity: weapon damage
Offense
Melee: swarm (2d6 plus poison)Reach: 0 feet
Special Attacks: Distraction (DC 13), poison
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
1 (-5) | 19 (+4) | 8 (-1) | - | 10 (+0) | 2 (-4) |
CMB -
CMD -
Feats: Weapon Finesse
Skills: Climb +12, Perception +4
- Racial Modifiers: +4 Perception
Special Abilities
Poison (Ex)
- Delivery: Bite-injury
- Fortitude Save: 13
- Frequency: 1/round for 6 rounds
- Track: Critical Dexterity
- Saves: 1 save
The save DC includes a +2 racial bonus..
Ecology
Environment: Temperate or Warm Forests or UndergroundOrganization: solitary, pair, or tangle (3-6 swarms)
Treasure: none
A centipede swarm seeks to surround and attack any living prey it encounters.