(Race)
Your channel is bolstered by your faith, allowing you to move and damage your foes.
Prerequisites
Aasimar, channel energy 2d6.
Benefit
When you channel energy to deal damage, you may choose to affect only a single target within 30 feet. In addition to dealing damage, if that single target fails its saving throw, you may pull or push the target up to 5 feet for every 2d6 points of channel energy damage you are capable of dealing.