Char Shambler

The humanoid creature looks like a mass of charred skin, burned black and hard with cracks showing raw, red flesh beneath. Visible waves of heat rise from this creature and a miasma of foul smoke seems to follow its every shuffling step, and the stench of scorched flesh and acrid smoke clings to its flesh.
 

Char Shambler (CR 11)

Medium Magical Beast (Fire)
Alignment: Chaotic Evil
Initiative: +4
Senses: Darkvision 60 feet, Low-Light Vision; Perception +7
Aura: desecrating aura (20 feet), smoke cloud (10 feet, DC 24), stench (10 feet, DC 22, 1d8 rounds)
  Speed: 20 feet
Space: 5 feet
 

Defense

Armor Class: 25, touch 10, flat-footed 25 (+15 natural)
Hit Points: 147 (14d10+70)
Saving Throws: Fort +14, Ref +9, Will +6
Immunity: fire
Weaknesses: vulnerability to cold
 

Offense

Melee: bite +19 (1d6+4 plus 1d6 fire), 2 claws +18 (1d4+4 plus 1d6 fire plus Grab)
Reach: 5 feet
  Special Attacks: burning touch
 

Statistics

StrDexConIntWisCha
18 (+4) 10 (+0) 20 (+5) 7 (-2) 10 (+0) 12 (+1)
Base Attack Bonus: +14
CMB +18 (+22 Grapple)
CMD 28
  Feats: Ability Focus (smoke cloud), Cleave, Improved Initiative, Iron Will, Skill Focus (Stealth), Weapon Focus (bite)
  Skills: Intimidate +6, Perception +7, Stealth +11
  Languages: Undercommon (cannot speak)
 

Special Abilities

Burning Touch (Su)

A char shambler that wins a grapple check establishes a hold, latching onto the opponent's body and automatically doing bite damage each round that the hold is maintained. In addition the fire damage from the bite attack increases from 1d6 on the first round to 3d6 points of damage on the third round. As the char shambler makes this attack it slowly begins charring its opponent. If it kills an opponent in this manner, the victim's flesh and tissues are completely charred away while the char shambler inhales the resulting smoke for its sustenance. It then devours the scorched and crumbling bones in 1d4 rounds.

Desecrating Aura (Su)

Through the sheer foulness of its presence, a char shambler emits an aura within a 20- foot radius similar in effect to the secondary function of a desecrate spell (i.e. cutting off an area's connection to a non-associated deity and countering consecrate). This effect does not offer any bonuses to undead within the radius. Furthermore, it counters and dispels spells with the good descriptor within its area as if it was casting dispel magic as a 5th-level wizard.

Smoke Cloud (Ex)

In addition to its stench, a char shambler continually gives off a cloud of acrid smoke from its scorched flesh. This cloud likewise affects all within 10 feet of the char shambler. The smoke provides concealment (20% miss chance) to those within the cloud and they must make a Fortitude save each round (DC 24, +1 per previous check) or spend that round coughing and choking. This is saving throw in addition to the sickening effects of the char shambler's stench. A character who chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage. The save DC is Constitution-based and includes a +2 bonus from its Ability Focus feat. A char shambler is immune to the effects of smoke (its own or otherwise) and ignores the concealment it provides as well.
 

Ecology

Environment: Any Land or Underground Near Cities
Organization: solitary or pair
Treasure: none

  A char shambler is the result of a failed experiment to create a creature known as a charfiend (see Creature Collection by Sword and Sorcery Studios) from some base stock. The only documented examples come from the work of the lich Saca-Baroo and his experiments with the silid race (see The Tome of Horrors Complete by Frog God Games), but other examples may exist.
  As described, a char shambler's skin is charred and broken, and the creature lives in constant searing pain from the failed process that created it. It typically stands 6 to 7 feet tall and weighs 300 pounds. Its face is a mask of charred flesh hiding the appearance of the original creature. This tough, charred shell provides it with good natural armor.
  Whether a char shambler can speak or not is unknown, as none have ever been known to. They do respond to commands in Common when under magical compulsion or a similar condition.
  A char shambler's existence is typically occupied by its never-ending desire to feed, and its actions tend to follow this course. When prey is spotted, it tries to disperse its enemies with its stench and smoke cloud so that it can focus on capturing and feeding on one individual without distractions.
  Credit
  Original author Greg A. Vaughan
  Originally appearing in Slumbering Tsar (© Frog God Games/ Greg A. Vaughan, 2012)

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