Child of War
The child of war has trained in combining martial prowess with elementary wizardry.
This alters the fighter’s weapon and armor proficiency.
Furthermore, Knowledge (arcana, religion), Linguistics, and Spellcraft are all class skills for the child of war.
This alters the fighter’s skills and replaces the bonus fighter combat feat gained at 1st level.
The child of war gains a spellbook containing 4 0-level wizard spells of their choice. They can prepare and cast these spells as a wizard, using their fighter level as their caster level. They can prepare a number of 0-level spells each day equal to 1 + 1 per 6 fighter levels.
They also gain a +2 bonus on Knowledge checks to identify and learn the powers and weaknesses of aboleths, demons, serpentfolk, and undead.
This ability replaces the bonus feat gained at 2nd level.
This ability modifies armor training.
They use the ranger’s spells per day, but use their Intelligence score to determine their bonus spells and spell saving throw DCs, just as a wizard does. They do not gain any other wizard abilities, such as an arcane bond or school.
Each time they attain a new fighter level, they gain one bloodrager spell of their choice to add to their spellbook. The free spells must be of spell levels they can cast. They otherwise follow the rules for a wizard regarding their spellbook and learning or preparing spells.
This replaces all weapon training and the bonus feats gained at 8th, 12th, 16th, and 20th level.
Weapon and Armor Proficiency
A child of war is not proficient with two-handed martial weapons or tower shields.This alters the fighter’s weapon and armor proficiency.
Eldritch Lore
A child of war gains 4 skill ranks + a number of skill ranks equal to their Intelligence modifier at each level, instead of the normal 2 skill ranks + their Intelligence modifier at each level.Furthermore, Knowledge (arcana, religion), Linguistics, and Spellcraft are all class skills for the child of war.
This alters the fighter’s skills and replaces the bonus fighter combat feat gained at 1st level.
Lore of Arcana (Ex)
At 2nd level, a child of war is further initiated into arcane secrets. This gives them minor spellcasting abilities and access to lore collected to give them an edge against the enemies of humanity.The child of war gains a spellbook containing 4 0-level wizard spells of their choice. They can prepare and cast these spells as a wizard, using their fighter level as their caster level. They can prepare a number of 0-level spells each day equal to 1 + 1 per 6 fighter levels.
They also gain a +2 bonus on Knowledge checks to identify and learn the powers and weaknesses of aboleths, demons, serpentfolk, and undead.
This ability replaces the bonus feat gained at 2nd level.
Eldritch Armor Training (Ex)
At 3rd level, a child of war gains eldritch armor training. This functions as armor training, except as a Swift Action they can also reduce the arcane spell failure chance due to armor they are wearing by 15% for any spells they cast this round. This reduction increases to 20% at 7th level, 25% at 11th level, and 30% at 15th level. In addition, if they have Arcane Armor Training or Arcane Armor Mastery, rather than having their normal effects, each of those feats increases the arcane spell failure reduction of their eldritch armor training by 10%.This ability modifies armor training.
Spellcasting
Starting at 5th level, the spellcasting ability of a child of war increases to allow them to cast a limited number of spells drawn from the bloodrager spell list. They automatically add to their spellbook a number of 1st-level bloodrager spells equal to 3 + their Intelligence modifier. Their caster level for these spells is equal to their fighter level, and the bloodrager class spell list is considered to be their class spell list for the purposes of meeting prerequisites and using magic items.They use the ranger’s spells per day, but use their Intelligence score to determine their bonus spells and spell saving throw DCs, just as a wizard does. They do not gain any other wizard abilities, such as an arcane bond or school.
Each time they attain a new fighter level, they gain one bloodrager spell of their choice to add to their spellbook. The free spells must be of spell levels they can cast. They otherwise follow the rules for a wizard regarding their spellbook and learning or preparing spells.
This replaces all weapon training and the bonus feats gained at 8th, 12th, 16th, and 20th level.
Comments