City Guards
Clad in blue-tinted scale mail and carrying a halberd, this guard patrols the city with a keen eye.
City Guards (CR 1/3)
Human warrior 2Medium Humanoid (Human)
Alignment: Neutral
Initiative: +4
Senses: Perception +3
Speed: 20 feet
Space: 5 feet
Defense
Armor Class: 15, touch 10, flat-footed 15 (+5 armor)Hit Points: 13 (2d10+2)
Saving Throws: Fort +3, Ref +0, Will +1
Offense
Melee: halberd +4 (1d10+1/x3) or sap +3 (1d6+1 nonlethal)Reach: 5 feet
Ranged: light crossbow +2 (1d8/19-20)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 8 (-1) | 12 (+1) | 11 (+0) |
CMB +3
CMD 13
Feats: Improved Initiative, Weapon Focus (Halberd)
Skills: Intimidate +5, Perception +3
Languages: Common
Special Abilities
NONEEcology
Environment: Any , MagnimarOrganization: solitary, pair, patrol (3-5), or squad (6-10)
Treasure: NPC gear (masterwork scale mail, halberd, light crossbow with 20 bolts, sap, bullseye lantern, manacles, signal whistle, other treasure)
Magnimar has few laws for a city its size, but it still employs a sizable force of guards, centralized within the towering Arvensoar.
Guards walk the streets regularly, policing the various quarters and maintaining peace throughout the city, though the wealthier districts see noticeably more protection than areas such as the Shadow.
Magnimar's city guards are trained to detain criminals and keep the peace without needless violence, using nonlethal force in all but the most extreme cases.
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