City Guards

Clad in blue-tinted scale mail and carrying a halberd, this guard patrols the city with a keen eye.
 

City Guards (CR 1/3)

Human warrior 2
Medium Humanoid (Human)
Alignment: Neutral
Initiative: +4
Senses: Perception +3
  Speed: 20 feet
Space: 5 feet
 

Defense

Armor Class: 15, touch 10, flat-footed 15 (+5 armor)
Hit Points: 13 (2d10+2)
Saving Throws: Fort +3, Ref +0, Will +1
 

Offense

Melee: halberd +4 (1d10+1/x3) or sap +3 (1d6+1 nonlethal)
Reach: 5 feet
Ranged: light crossbow +2 (1d8/19-20)
 

Statistics

StrDexConIntWisCha
13 (+1) 11 (+0) 10 (+0) 8 (-1) 12 (+1) 11 (+0)
Base Attack Bonus: +2
CMB +3
CMD 13
  Feats: Improved Initiative, Weapon Focus (Halberd)
  Skills: Intimidate +5, Perception +3
  Languages: Common
 

Special Abilities

NONE
 

Ecology

Environment: Any , Magnimar
Organization: solitary, pair, patrol (3-5), or squad (6-10)
Treasure: NPC gear (masterwork scale mail, halberd, light crossbow with 20 bolts, sap, bullseye lantern, manacles, signal whistle, other treasure)

  Magnimar has few laws for a city its size, but it still employs a sizable force of guards, centralized within the towering Arvensoar.
  Guards walk the streets regularly, policing the various quarters and maintaining peace throughout the city, though the wealthier districts see noticeably more protection than areas such as the Shadow.
  Magnimar's city guards are trained to detain criminals and keep the peace without needless violence, using nonlethal force in all but the most extreme cases.

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