City-Locked

(General)
Your soul craves travel through wild places, but you are stuck in a sedentary urban life by legal matters, honor-bound duties, or other responsibilities.
 

Prerequisites

You must permanently dwell in a settlement at least as large as a large town. You must also have a fey ancestor somewhere in your family line, or have The Wanderer background.
 

Benefit

When interacting with NPCs who live in your settlement, you gain a +1 bonus on Bluff, Diplomacy, and Sense Motive checks.
 

Goal

Complete the tasks to satisfy the terms of the law, matter of honor, or other responsibility, freeing you to leave the settlement without shame.
 

Completion Benefit

Your newfound freedom inspires your body and mind. You gain a +1 bonus on Dexterity- and Intelligence-based ability checks and skill checks and on Will saving throws.
 

Required For