Clockwork Drone
This creature appears as a human eyeball encased within a flat, metal disk.
Clockwork Drone (CR 1/6)
Tiny ConstructAlignment: Neutral
Initiative: +4
Senses: Darkvision 60 feet, Low-Light Vision; Perception +2
Speed: 20 feet, Fly 60 feet (perfect)
Space: 2-1/2 feet
Defense
Armor Class: 16, touch 16, flat-footed 12 (+4 Dex, +2 size)Hit Points: 5 (1d10)
Saving Throws: Fort +0, Ref +4, Will +2
Immunity: construct traits
Offense
Melee: slam +0 (1d3-3)Reach: 0 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
5 (-3) | 18 (+4) | - | - | 14 (+2) | 6 (-2) |
CMB +3
CMD 10 (can't be tripped)
Feats:
Skills: Fly +16
Languages:
Special Abilities
Fly (Su)
A clockwork drone can cease or resume its flight as a free action.Ecology
Environment: AnyOrganization: swarm (3-8)
Treasure: none
Imbued with magic that allows it to fly, a drone has an approach typically marked by the low buzz of its tiny gears and pistons, which work furiously to maintain the magical field that allows it to fly. These clockworks are designed to act as observers.
When a drone finds an advantageous position from which to maintain its watch, it uses a small, metallic claw on its underside to attach itself to a surface. Drones usually avoid combat at all costs. When they are pressed into fighting, they prefer to aid their fellow clockworks by distracting their enemies.
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