Clockwork Golem
A vaguely humanoid shape made of metal lurches to life with the grinding whir and frantic ticking of hundreds of gears.
Clockwork Golem (CR 12)
Large ConstructAlignment: Neutral
Initiative: +1
Senses: Darkvision 60 feet, Low-Light Vision; Perception +0
Speed: 30 feet
Space: 10 feet
Defense
Armor Class: 26, touch 10, flat-footed 25 (+1 Dex, +16 natural, -1 size)Hit Points: 118 (16d10+30)
Saving Throws: Fort +5, Ref +6, Will +5
Damage Reduction: 10/adamantine
Immunity: construct traits, magic
Offense
Melee: 2 slams +23 (2d10+8 plus Grab)Reach: 10 feet
Special Attacks: death burst, grind, wall of gears
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
27 (+8) | 12 (+1) | - | - | 11 (+0) | 1 (-5) |
CMB +25 (+29 Grapple)
CMD 36
Feats:
Skills:
Languages:
Special Abilities
Death Burst (Ex)
When a clockwork golem is reduced to 0 or fewer hit points, it explodes in a shower of razor-sharp gears and debris. All creatures within a 10-foot burst take 12d6 points of slashing damage-a DC 18 Reflex save results in half damage. The save DC is Constitution-based.Grind (Ex)
A clockwork golem deals an additional 2d10+12 points of slashing damage when it makes a successful grapple check as razor-sharp gears and blades emerge from its body to grind and slice its foe.Immunity to Magic (Ex)
A clockwork golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against a clockwork golem, as noted below.- A grease spell cast on the golem causes it to move quickly for 1d6 rounds, as if under the effects of haste.
- A rusting grasp spell deals damage to a clockwork golem normally, and makes the golem staggered for 1d6 rounds (no save).
Wall of Gears (Su)
As a standard action, a clockwork golem can fold into a whirling wall of grinding gears measuring 10 feet by 10 feet or 5 feet by 20 feet. Anyone passing through the wall takes 15d6 points of slashing damage. If the wall appears in a creature's space, that creature can attempt a DC 18 Reflex save to leap to one side and avoid the damage entirely. The clockwork golem can take no actions while in this form except to resume its normal form as a move action. A clockwork golem's AC and immunities remain the same while it is in this form.
Ecology
Environment: AnyOrganization: solitary or gang (2-4)
Treasure: none
Forged from thousands of gears, the clockwork golem is a precision creation. In combat, a clockwork golem is ruthlessly efficient, moving with swift conviction to grind and slice its foes to ribbons.
Construction:
A clockwork golem's body is made up of hundreds of carefully crafted copper, iron, and silver gears, weighing almost 1,500 pounds, and worth a total of 10,000 gp.
CLOCKWORK GOLEM:
CL 15th; Price 120,000 gp
Construction Requirements:
Craft Construct, animate objects, blade barrier, geas/quest, grease, telekinesis, creator must be caster level 15th; Skill Craft (clocks) or Craft (locks) DC 20; Cost 65,000 gp