Clockwork Golem

A vaguely humanoid shape made of metal lurches to life with the grinding whir and frantic ticking of hundreds of gears.
 

Clockwork Golem (CR 12)

Large Construct
Alignment: Neutral
Initiative: +1
Senses: Darkvision 60 feet, Low-Light Vision; Perception +0
  Speed: 30 feet
Space: 10 feet
 

Defense

Armor Class: 26, touch 10, flat-footed 25 (+1 Dex, +16 natural, -1 size)
Hit Points: 118 (16d10+30)
Saving Throws: Fort +5, Ref +6, Will +5
Damage Reduction: 10/adamantine
Immunity: construct traits, magic
 

Offense

Melee: 2 slams +23 (2d10+8 plus Grab)
Reach: 10 feet
  Special Attacks: death burst, grind, wall of gears
 

Statistics

StrDexConIntWisCha
27 (+8) 12 (+1) - - 11 (+0) 1 (-5)
Base Attack Bonus: +16
CMB +25 (+29 Grapple)
CMD 36
  Feats:
  Skills:
  Languages:
 

Special Abilities

Death Burst (Ex)

When a clockwork golem is reduced to 0 or fewer hit points, it explodes in a shower of razor-sharp gears and debris. All creatures within a 10-foot burst take 12d6 points of slashing damage-a DC 18 Reflex save results in half damage. The save DC is Constitution-based.

Grind (Ex)

A clockwork golem deals an additional 2d10+12 points of slashing damage when it makes a successful grapple check as razor-sharp gears and blades emerge from its body to grind and slice its foe.

Immunity to Magic (Ex)

A clockwork golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against a clockwork golem, as noted below.
  • A grease spell cast on the golem causes it to move quickly for 1d6 rounds, as if under the effects of haste.
  • A rusting grasp spell deals damage to a clockwork golem normally, and makes the golem staggered for 1d6 rounds (no save).

    Wall of Gears (Su)

    As a standard action, a clockwork golem can fold into a whirling wall of grinding gears measuring 10 feet by 10 feet or 5 feet by 20 feet. Anyone passing through the wall takes 15d6 points of slashing damage. If the wall appears in a creature's space, that creature can attempt a DC 18 Reflex save to leap to one side and avoid the damage entirely. The clockwork golem can take no actions while in this form except to resume its normal form as a move action. A clockwork golem's AC and immunities remain the same while it is in this form.

 

Ecology

Environment: Any
Organization: solitary or gang (2-4)
Treasure: none

  Forged from thousands of gears, the clockwork golem is a precision creation. In combat, a clockwork golem is ruthlessly efficient, moving with swift conviction to grind and slice its foes to ribbons.
  Construction:
  A clockwork golem's body is made up of hundreds of carefully crafted copper, iron, and silver gears, weighing almost 1,500 pounds, and worth a total of 10,000 gp.
  CLOCKWORK GOLEM:
  CL 15th; Price 120,000 gp
  Construction Requirements:
  Craft Construct, animate objects, blade barrier, geas/quest, grease, telekinesis, creator must be caster level 15th; Skill Craft (clocks) or Craft (locks) DC 20; Cost 65,000 gp

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